I was considering some kind of Planescape-adventuring in my current Greyhawk-campaign and at first I was excited. However the more I researched the material the less interesting it seemed.
IMO some of the major problems are strong alignment divisions, one-sided planes and alienity (is that even a word?). Let me explain:
Many of the outer planes are divided into good/bad planes. In evil planes there's no one to help, no one will give any value to your heroics. There are only enemies all around. In good planes everything is ok and nothing needs to be done. Adventure thrives on conflict of good vs. bad. Therefore many of the outer planes are - if I may say - useless.
Also basically all the outer planes are somehow aligned. Of course the charisma penalty is nothing serious, but it still is unnecessary punishment for PCs and hardly rewards them for planewalking.
Most of the outer planes are inhabited by petitioners and for some reason they are extremely unappealing creatures. They have absolutely no skills so they can't have any functional communities. You need a skill to be at least a farmer or have a tavern. Petitioners in a certain plane are also all of the same alignment, so it's not overly exciting when you can easily predict their behaviour.[FONT="]
[/FONT]Predictability is a re-occurring theme with planes, since when you go to the Plane of Fire, you know you gonna get burn. And you do (a lot). I'm afraid if I set an adventure in one of the elemental planes, it's going to get boring pretty quickly. "Earth there, earth here... And more earth. Let's go somewhere else!"
One thing that I find extremely controversial about the planes is that while Planescape introduces the idea on "infinite possibilies" they offer very limited encounters. For instance in Ysgard basically everyone is good-aligned (or has the Anarchic-template) and everybody just fights for the heck of it. It seems kind of pointless... Who wants endless fights without any real goal and without any bad guys?
Planes are also emotionally distant because they are filled with the surreal and fantastic. Lack of normal people and nonmagical things creates a bit disconnected atmosphere. It kind of lacks the base. It's hard to explain really.
So enough of my ramblings. Please, can anyone change my mind about the planes? I'd appreciate it.
IMO some of the major problems are strong alignment divisions, one-sided planes and alienity (is that even a word?). Let me explain:
Many of the outer planes are divided into good/bad planes. In evil planes there's no one to help, no one will give any value to your heroics. There are only enemies all around. In good planes everything is ok and nothing needs to be done. Adventure thrives on conflict of good vs. bad. Therefore many of the outer planes are - if I may say - useless.
Also basically all the outer planes are somehow aligned. Of course the charisma penalty is nothing serious, but it still is unnecessary punishment for PCs and hardly rewards them for planewalking.
Most of the outer planes are inhabited by petitioners and for some reason they are extremely unappealing creatures. They have absolutely no skills so they can't have any functional communities. You need a skill to be at least a farmer or have a tavern. Petitioners in a certain plane are also all of the same alignment, so it's not overly exciting when you can easily predict their behaviour.[FONT="]
[/FONT]Predictability is a re-occurring theme with planes, since when you go to the Plane of Fire, you know you gonna get burn. And you do (a lot). I'm afraid if I set an adventure in one of the elemental planes, it's going to get boring pretty quickly. "Earth there, earth here... And more earth. Let's go somewhere else!"
One thing that I find extremely controversial about the planes is that while Planescape introduces the idea on "infinite possibilies" they offer very limited encounters. For instance in Ysgard basically everyone is good-aligned (or has the Anarchic-template) and everybody just fights for the heck of it. It seems kind of pointless... Who wants endless fights without any real goal and without any bad guys?
Planes are also emotionally distant because they are filled with the surreal and fantastic. Lack of normal people and nonmagical things creates a bit disconnected atmosphere. It kind of lacks the base. It's hard to explain really.
So enough of my ramblings. Please, can anyone change my mind about the planes? I'd appreciate it.