Turning evil dragons good

WotC has a lawful good Succubus Paladin as one of their sample characters.

Regardless of how good or bad this is, it shows the intent of the default setting. If a succubus can be converted to the exact opposite of it's "Always" alignment and go so far as to become a holy champion of the goods of lawful goodness, I find it hard to believe that a dragon can't.
 

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Herobizkit said:
I disagree. The item creation rules are there for players who wish to create items, regardless of what they're intended to do.

I was speaking of the price reduction for restricting the item. They make no sense and nearly no DM uses them as players would always restrict items to be only useable by them so they get a immense price reduction for no disadvantage.
What are the poor little darlings going to eat? Who's going to teach them all about their innate spell-like abilities? Where are they going to stay?

By RAW dragons can eat anything, have an ancestral memory and can live fine alone in the wilderness.
 

Derren said:
By RAW dragons can eat anything, have an ancestral memory and can live fine alone in the wilderness.
Now impose a humanocentric child-rearing system on it. Chaos and hilarity ensues.

"We'll let her roam free in the backyard... and let nature take its course." -- Homer Simpson, on taking care of Maggie while Marge visits Rancho Relaxo

If I were a DM, I would have the dragon be the most petulant Dragon child ever, because that makes for an entertaining story.
 

To hell with turning them good, just work with that lawful tendency of theirs. Teach them to respect your authoritah! In all seriousness I would imagine that a creature with lawful tendencies would crave or at least appreciate structure. At the very least it sounds like a good place to start.
 

In my game... (my players please stay out):

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The PCs found three blue dragon eggs in Carceri when they killed an adult male Blue. They brought the eggs back to Earth, where they eventually hatched. Two of the PCs got baby wyrmlings, one went to the NPC apprentice of a high-level Evoker.

Dragons in my game have no automatic color-based alignment ... but these are actually half-fiend dragons, additionally with the Shadow Creature template. Their natural inclinations are strongly Evil.

However, they were born on Earth, drew their first breath in the Mortal sphere, and are therefore imbued with mortal souls and free will.

So far, one of the PCs has undertaken to make his little friend more moral and good (the PC is a Paladin), and it's working. The dragon is basically good.

The other PC (an Eldritch Knight) hasn't much cared, and his dragon (when left alone) went off and assumed leadership of a thieves' guild, then feigned being a hostage (turning on and killing his helpless "kidnappers") when the PCs came in to "rescue" him. He's got a high Bluff check. :)

Now Mom is back, and she has put out some contracts for the retrieval of her lost children. She has taken back the (mostly evil) NPC apprentice's dragon, and she will probably convince the Eldritch Knight's wyrmling to join her, if he doesn't take steps to "moralize" his charge. And having a former party member suddenly become an enemy will be VERY bad for them, since their foes will know ALL of their tricks and abilities.
[/sblock]

Cheers, -- N
 

awayfarer said:
To hell with turning them good, just work with that lawful tendency of theirs. Teach them to respect your authoritah! In all seriousness I would imagine that a creature with lawful tendencies would crave or at least appreciate structure. At the very least it sounds like a good place to start.

This would be my view. If you can demonstrate how not acting on evil tendencies benefits the dragon in some way, even an evil dragon will behave accordingly. Demonstrate how "good" behavior benefits the dragon, and it will engage in "good" behavior even if he doesnt actually agree with it. You are looking more for conditioning than alignment shifting.

Of course, in this case you create something far more dangerous. An intelligent dragon that can make people think it is good can get away with a lot more than an obviously evil one.
 

Bardsandsages said:
This would be my view. If you can demonstrate how not acting on evil tendencies benefits the dragon in some way, even an evil dragon will behave accordingly. Demonstrate how "good" behavior benefits the dragon, and it will engage in "good" behavior even if he doesnt actually agree with it. You are looking more for conditioning than alignment shifting.

... unless it actually gets infected with Goodness, and starts aiming for Heaven over Hell (assuming afterlife rules hold in your game).

-- N
 

Nifft said:
... unless it actually gets infected with Goodness, and starts aiming for Heaven over Hell (assuming afterlife rules hold in your game).

-- N
Dragons don't really have an afterlife as such (see Draconomicon).
If I was that character, I'd find a temple of Bahamut. Either drop it off there, or ask the clerics what to do with it.
 

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