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Turning XP Costs into Aging Effects...
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<blockquote data-quote="Li Shenron" data-source="post: 1777417" data-attributes="member: 1465"><p>First of all, letting all PC level up in a free-form way doesn't necessarily mean that they are always at the same xp <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> We've done this before, and there's no problem in levelling up when the whole group feel like, as long as the players are not childish gamers. But you could still keep track of the xp spent by the casters, which eventually turns into one or more levels behind the rest of the group.</p><p></p><p>OTOH I am also thinking about getting rid of xp completely, freely levelling up when appropriate and not bothering about xp costs.</p><p></p><p>For magic item creation I will have a different system which I am discussing in another thread, but it is definitely not what you are looking for here... In your case you should either convert the xp cost into extra gp cost, or consider a different kind of limitation by level.</p><p></p><p>For spells I was thinking about using a minimum time interval between casts. For example, a spell with a cost of 10xp might need a 10days delay before it can be cast again. I'm still very unsure if a 1xp=1day is a good amount, since it basically means about 13.5 years before you can cast the next Wish <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Li Shenron, post: 1777417, member: 1465"] First of all, letting all PC level up in a free-form way doesn't necessarily mean that they are always at the same xp ;) We've done this before, and there's no problem in levelling up when the whole group feel like, as long as the players are not childish gamers. But you could still keep track of the xp spent by the casters, which eventually turns into one or more levels behind the rest of the group. OTOH I am also thinking about getting rid of xp completely, freely levelling up when appropriate and not bothering about xp costs. For magic item creation I will have a different system which I am discussing in another thread, but it is definitely not what you are looking for here... In your case you should either convert the xp cost into extra gp cost, or consider a different kind of limitation by level. For spells I was thinking about using a minimum time interval between casts. For example, a spell with a cost of 10xp might need a 10days delay before it can be cast again. I'm still very unsure if a 1xp=1day is a good amount, since it basically means about 13.5 years before you can cast the next Wish :p [/QUOTE]
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