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Turning XP Costs into Aging Effects...
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<blockquote data-quote="Pbartender" data-source="post: 1778206" data-attributes="member: 7533"><p>Well, since no one seems to be able to ignore this... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I'm not certain it's entirely a problem.</p><p></p><p>As someone else mentioned, if the only people who can craft powerful magical items without premature aging are Dragons, Intelligent Undead and Elves, then what better reason for those races to excel at magic... Dragons are supposedly inately magical, many spellcasters aspire to be Liches, and Elves are described as having a talent for arcane magic.</p><p></p><p>And looking at it, a character would have be very close to the border of an age category, or create a lot (or very very powerful) magic items to actual see an effect. Even at 1 xp/day gained, it'd take 91,250 gp worth of crafted magic items to age a 25 year-old human wizard into middle age (10 years). Spells would be harder on casters... Your average <em>wish</em> spell would age a spellcaster 13.7 years. That's pretty rough even for an elf.</p><p></p><p>% of years sounds like a good idea, but it be a pain to implement. There's too much difference between life expectancies, and it wouldn't soplve the undead problem.</p><p></p><p>Hrm...</p><p></p><p>I dunno... Maybe this isn't it, but there's got to be a better alternative to XP costs.</p></blockquote><p></p>
[QUOTE="Pbartender, post: 1778206, member: 7533"] Well, since no one seems to be able to ignore this... ;) I'm not certain it's entirely a problem. As someone else mentioned, if the only people who can craft powerful magical items without premature aging are Dragons, Intelligent Undead and Elves, then what better reason for those races to excel at magic... Dragons are supposedly inately magical, many spellcasters aspire to be Liches, and Elves are described as having a talent for arcane magic. And looking at it, a character would have be very close to the border of an age category, or create a lot (or very very powerful) magic items to actual see an effect. Even at 1 xp/day gained, it'd take 91,250 gp worth of crafted magic items to age a 25 year-old human wizard into middle age (10 years). Spells would be harder on casters... Your average [I]wish[/I] spell would age a spellcaster 13.7 years. That's pretty rough even for an elf. % of years sounds like a good idea, but it be a pain to implement. There's too much difference between life expectancies, and it wouldn't soplve the undead problem. Hrm... I dunno... Maybe this isn't it, but there's got to be a better alternative to XP costs. [/QUOTE]
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