Nimmo
First Post
As I am working through the core rules for N.E.W. and trying to build my spreadsheet character generator I have come across a couple things that have had me scratching my head a little.
Firstly:
If a player selects Human as their race are they able to boost ANY attribute they wish, such as Luck, Rep, Credits, Luck etc, or should it be restricted to Strength, Endurance, Agility and so on?
I think that if I read the rules literally then I could choose to increase any of the stats I want, but wonder if that is what it's meant to be or if I am being daft and missing/misreading things.
Secondly:
When it comes to the Star Marines I feel as though I should have a choice as to whether I increase my strength or my agility (probably not both though) instead of only my Strength.
My logic for this is that a star marine is currently very strong and would be great as a melee attacker, but I would have expected that he should be good at shooting too/instead.
As things stand I had to change a character who was going to be a boarding party lead as a star marine and go for the sniper/infiltrator/assassin route instead so that he was a fairly decent shot, going from 3 attack dice to 5.
Thanks and any advice would be appreciated.
Firstly:
If a player selects Human as their race are they able to boost ANY attribute they wish, such as Luck, Rep, Credits, Luck etc, or should it be restricted to Strength, Endurance, Agility and so on?
I think that if I read the rules literally then I could choose to increase any of the stats I want, but wonder if that is what it's meant to be or if I am being daft and missing/misreading things.
Secondly:
When it comes to the Star Marines I feel as though I should have a choice as to whether I increase my strength or my agility (probably not both though) instead of only my Strength.
My logic for this is that a star marine is currently very strong and would be great as a melee attacker, but I would have expected that he should be good at shooting too/instead.
As things stand I had to change a character who was going to be a boarding party lead as a star marine and go for the sniper/infiltrator/assassin route instead so that he was a fairly decent shot, going from 3 attack dice to 5.
Thanks and any advice would be appreciated.