Honestly, why do I even bother?(Other UAs like feats or full classes are a different topic)
There was also the monster hunter subclass for the Fighter, I think that one has a bit less overlap with the ranger and with the new 2024 Battlemaster one could try to test another superiority dice based subclass again.I liked the Fighter/Scout. If it had been made a subclass we likely would have seen more fighter subclasses using Expertise dice. A missed opportunity.
Interestingly, the Circle of the Primeval subclass walked so that the Circle of the Titan subclass could run! One of the prevailing bits of feedback the team received at the time for the Circle of the Primeval was that while they liked the companion, they wanted to get big and wreak havoc! Now they can.
This was taken out of earlier editions for the very good reason that it’s only as good as the number of times your “specific enemy type” appears in the game.better against specific enemy types
That's true for a number of character choices, like fire or poison specced casters in Avernus, wizards on Athas, barbarians in a politics-and-subtlety campaign, etc. Most of the time you know what the main thrust of a campaign is.This was taken out of earlier editions for the very good reason that it’s only as good as the number of times your “specific enemy type” appears in the game.
None of which is currently in WotC core materials (and frankly, Conan does politics just fine).That's true for a number of character choices, like fire or poison specced casters in Avernus, wizards on Athas, barbarians in a politics-and-subtlety campaign
Really, no. This is very much a playstyle thing. “Favoured Enemy” is a very much “you must play this way or else” ability.Most of the time you know what the main thrust of a campaign is.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.