Kannik
Legend
Oop, thought of one more:
It's All About the Scenery: The main thrust of the campaign is to show off the worldbuilding and the NPCs. The adventurers will travel far and wide, as that allows more of the world to be displayed and more NPCs to be introduced. PC motives, interests, and issues are incorporated as further ways to generate and highlight the world, and their trials are very straightforward to deal with so that they can be led to the next tableau.
It's All About the Scenery: The main thrust of the campaign is to show off the worldbuilding and the NPCs. The adventurers will travel far and wide, as that allows more of the world to be displayed and more NPCs to be introduced. PC motives, interests, and issues are incorporated as further ways to generate and highlight the world, and their trials are very straightforward to deal with so that they can be led to the next tableau.






