Sir ThornCrest
First Post
were starting a "undead hunter" based campaign and 1 of the players wants to play a rogue/wizard to adventually prestige in arcane trickster/tomb robber. His thought is to make all the little magicals he will need to add his tomb robbing. He travels with the undead hunters just because they often end up finding tombs & treasure .....is this a reasonable concept? Well I suppose I mean is it practical. Ive never played a rogue wizard, nor have I ever adventured with one. We will start out with 30,000 exp pts to do with what we will.
what do you think?
Sir ThornCrest
what do you think?
Sir ThornCrest