Undead Origins

Oerth Journal 2
2e
Undead, Undead Creature: ?
Ghost: ?
Elder Lich: ?
Lerrek of the Vesve, Elder Lich: ?
Undead Zombie, Mindless Zombie: Priests of the evil one will arrive at towns, demanding more crops or livestock than the village is producing, slay some peasants as an example, then reanimate them as mindless zombies to work night and day at their former tasks.
 

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Oerth Journal 4
2e
Variant Vampire: Certain cults among the Olman Empire, especially during its decline, spawned monstrosities such as variant forms of vampires, wights, and werebats.
Variant Vampire, Monstrosity: ?
Variant Wight: Certain cults among the Olman Empire, especially during its decline, spawned monstrosities such as variant forms of vampires, wights, and werebats.
Variant Wight, Monstrosity: ?
 


Oerth Journal 6
2e
Undead: ?
Ghost: Banthor approaches the party with a job offer. It seems, that a fellow member of the Guild of Taverns and Inns has an uninvited guest. Several nights ago, just after three bells past midnight, one of his guests awoke to find what seemed to be a ghost searching his room. Suddenly the spirit turned and faced the door as if surprised. It began backing away, clutched at its chest and cried out in a bone-chilling wail and then faded away. It has returned at the same time every night since, searching a different section of the room, but always ending the same way.
The innkeeper has lost all his guests and is desperate for help. He has offered to pay handsomely any who can solve the problem.
Unfortunately, the problem goes quite a bit deeper than a simple haunting. There is indeed a ghost haunting the Inn, but it’s for a good reason. About a month before the first appearance, a guest was murdered in the very same room. The only witness, the innkeeper himself, told no one.
The innkeeper has for years used a secret door to gain access to the haunted room, and steal valuables from rich guests. This time something went wrong. The guest who was in the room was himself a thief who had stolen a magic candle from a merchant under the Thieves Guild’s protection. On the night he was to return the candle in exchange for his life, the innkeeper stole it from the thief.
The Thief searched furiously, dreading the arrival of the guild. The guild interrupted him in his search and mistakenly assumed he was trying to pack to escape. When the thief could not turn over the candle, an agent of the guild killed him with a crossbow bolt to the chest.
The guild members quickly searched the room and removed the body and all evidence. They never found the candle and assumed the thief had sold it or hidden it. The only witness to the crime was the innkeeper, who peered through a crack in the secret door, terrified of discovery, desperately clutching the magical candle in his sweaty hands.
When the guildsmen left, he hid the candle in the floorboards beneath the bed and tried to forget the whole night. A few weeks later, the haunting began, and now the innkeeper is afraid the truth will come out and the Thieves Guild will come after him to retrieve the candle. The party must learn the truth and decide what to do about the innkeeper and the Thieves’ Guild. Regardless, the only way to free the ghost is to light the candle while he is in the room. The candle has the magical power of dispelling spirits trapped on the prime material plane by illuminating the correct path to the afterlife, but it only works once.
Ghost, Spirit: ?
Acererak, Demi-Lich: ?
Animated Zombie Dragon Turtle: ?
 

Oerth Journal 7
2e
Undead: ?
Lawful Undead: ?
Chaotic Undead: ?
Neutral Undead: ?
Unthinking Undead: ?
Intelligent Undead: ?
Spellcasting Undead: ?
Lesser Undead: ?
More Powerful Undead: ?
Undead Wyrm: ?
Ghast, Lesser Undead: ?
Ghost, Lawful Undead, More Powerful Undead: ?
Guardian Ghost: Occasionally, members of Wee Jas' faith are allowed to continue beyond death as undead, typically lichs (although some survive as mummies or even guardian ghosts).
Ghoul, Lesser Undead: ?
Lich: Occasionally, members of Wee Jas' faith are allowed to continue beyond death as undead, typically lichs (although some survive as mummies or even guardian ghosts).
Lawful Evil Lich Mage: ?
Astrax, Lich Wizard 22, True Power: ?
Vecna, Dangerous Being: ?
Mummy: Occasionally, members of Wee Jas' faith are allowed to continue beyond death as undead, typically lichs (although some survive as mummies or even guardian ghosts).
Mummy, Lawful Undead, More Powerful Undead : ?
Shadow, Lesser Undead: ?
Spectre, Lawful Undead: ?
Vampire, More Powerful Undead : ?
Wight, Lawful Undead, Lesser Undead: ?
Wraith, Lawful Undead, Lesser Undead: ?
 

Oerth Journal 8
2e
Undead: It is known if a man faithful to Pelor is buried prematurely, the soul is trapped on the mortal realm and undeath can result.
Nizpharesis, priest of Incabulos, is searching for the Foot of Tzunk, which he believes holds great power. He is wary of adventurers, mercenaries, or anyone else, and thus has taken up residence in a crypt he believes to be the entrance to the Tomb of Tzunk's Foot. He has animated many of the corpses here, and has sent them to obtain more bodies to be animated.
Spectral Undead: ?
Undead Minion: ?
Ghoul, Unspeakable Horror: ?
Heucuva, Sentient Undead: ?
Mummy: ?
Skeleton, Undead Minion: ?
Son of Kyuss, Great Horror: ?
Wight: ?
Zombie, Undead Minion: ?
 
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Oerth Journal 9
2e
Undead, Undead Creature, Undead Being: ?
Non-Sentient Undead: ?
Lawful Evil Intelligent Undead: ?
Battle-Made Dead: ?
Death Knight, Battle-Made Dead: ?
Ghost Ker: ?
Ghost of a Tenha General Who Committed Suicide: The western side of the city is haunted by the ghosts of those Tenha generals who committed suicide when the Fists overcame them.
Ghoul: ?
Great Ghul: ?
Ghul-Kin: ?
Ghost of Gilvgola, Haunt: The stronghold entrance is still blocked by the fallen cliffs, and the rubble is haunted by the ghost of Gilvgola and the guards who allowed the orcs into the fortress. They exists as haunts, and their remaining task is to reclaim their ancestral home.
Haunt: The stronghold entrance is still blocked by the fallen cliffs, and the rubble is haunted by the ghost of Gilvgola and the guards who allowed the orcs into the fortress. They exists as haunts, and their remaining task is to reclaim their ancestral home.
Mummy: ?
Skeleton: On the Outer Planes, Hextor resides on an enormous iron block which forever drifts through the void of Acheron. A great iron-clad fortress serves as his capital, and endless armies of his faithful wage war against each other and anyone else that comes within their reach. In a twisted mockery of Valhalla, any who die in these battles are raised again to fight anew - only as skeletons and zombies.
Six-Armed Skeleton: ?
Skeleton Warrior, Battle-Made Dead: ?
Zombie: On the Outer Planes, Hextor resides on an enormous iron block which forever drifts through the void of Acheron. A great iron-clad fortress serves as his capital, and endless armies of his faithful wage war against each other and anyone else that comes within their reach. In a twisted mockery of Valhalla, any who die in these battles are raised again to fight anew - only as skeletons and zombies.
Headless Zombie: Another temple of note is the Cathedral of Carnage, located on Massacre Hill in Medegia. It is said that the priests of Hextor took a thousand refugees from the crushed city of Pontylver, and slew them all atop the hill. The Patriarch Ishzar, who had ordered the mass execution, animated the bodies into headless zombies, and had them build the cathedral.
Headless Zombie, Undead Builder, Undead Guardian: ?
Juju Zombie: Although Hextor rarely manifests himself outside of his avatars, he is known to send his trumpets of war to faithful priests who are truly in need of his aid. These trumpets play ghostly, haunting melodies. The trumpets cannot be harmed, and their music will animate all those slain by the priest within 30 feet as maximum hit point juju zombies.
Animus: [E]vil unliving creations of the priests of Hextor.
In addition to the specialty spells below, certain high level priests of Hextor are able to create the undead being known as the animus. The process cannot be completed without the aid of outer-planar fiends, and involves powerful, undefined magics along the lines of quest magic.
Evil Animus, Evil Unliving Creation: ?
Sword Spirit: ?
Sword Wraith, Battle-Made Dead: ?
 


Oerth Journal 11
2e
Undead, Undead Creation, Undead Creature, The Dead: Tarlech's undead were animated by Shamhat of the Chapel of Evil Chaos.
Creatures or characters raised or resurrected here [in the lands of the Blood Obelisk] will actually arise as undead, with the type and strength determined by the DM. It is suggested that the type reflect the character’s class, personality, and alignment. For example, a priest could become a heucuva, or a thief might rise as a shadow, while a lawful good character could become a vampire, or a fancy dresser may transform into a mummy. Use whatever would best perverts the player’s favorite trait(s) about their character.
Wickedly nasty, nabassu spend part of their lives on the prime material plane. As fledglings, they are relatively weak, but as they kill they grow in strength and power. One power is the creation of undead.
Intelligent Undead: ?
Lesser Undead: ?
Greater Undead: ?
Non-Corporal Undead: ?
Undead Minion: ?
Truly Horrifying Form of Undead: He crafted the Black Skull as his ultimate tool, and succeeded in trapping the mind of a powerful vampire in the black diamond’s depths.
The skull is a bastion of negative energy, and its powers help in the creation of truly horrifying forms of undead.
Powerful Non-Corporal Undead: ?
Life-Draining Wraith-Like Undead: ?
Powerful Intelligent Undead: ?
Unintelligent Undead: ?
Strange Variant of Common Undead: ?
Negative Plane Undead: Etheresra and the Princes do not become prisoners without a fight. They place a curse upon the Suel such that the Negative Plane Undead begin to arise from the human graves all over the Empire.
Undead With Special Abilities: ?
Apparition: ?
Banshee: ?
Coffer Corpse, Unintelligent Undead: ?
Death Knight, Loathsome Beast, Ancient Warrior: ?
Ghast, Ghoul-Ghast: Etheresra and the Princes do not become prisoners without a fight. They place a curse upon the Suel such that the Negative Plane Undead begin to arise from the human graves all over the Empire. Skeletons, zombies, ghouls and ghasts plague man for the first time. They spread like a plague all over the Flanaess.
Nabassu Death Gaze attack.
Ghast, Negative Plane Undead: ?
Ghost: Though hidden and forgotten the Imprisoned Elemental King and his Princes still were not powerless. They caused ghosts and spectres to arise from the earth throughout the empire.
Ghost, Powerful Non-Corporal Undead: ?
Malern, Ghost: The necromancer Malern was a powerful member of the Followers of the Skeletal Way who accepted eternal imprisonment to create one of the most powerful crystal skulls ever known.
The Followers of the Skeletal Way are the fanatical believers of Nerull who serve as the Cult of the Shriven Sickle’s vaunted honor guard. Malern helped create the skull, and placed the initial enchantments upon it. Then, at the pinnacle of his personal power, he sacrificed himself to Nerull as part of a complex and dark ritual. After his suicide he rose in undeath as a ghost, and allowed himself to be drawn into the depths of the diamond skull.
Ghost Guardian: ?
Clan Lord Dulfek, Ghost: The ghost of Clan Lord Dulfek meets characters defeating the specters, or who enter safely. The ghost asks the player's aid in removing the evil artifact from the caverns below and restoring his remains to their rightful place, the nearby clan-home of Karakast (or other place deemed by the DM). The ghost tells the tale of his clan, as related in the above history.
Long ago, before the time of the twin cataclysms, the western mountains of the Flanaess were the site of great hostilities among the various states of the dwarven nation. Uprooting themselves from their ancient homes, many clans migrated east. Eventually one of these clans, Mumantadin, settled in the region known today as the Cairn Hills and the Mistmarsh, building a great, walled keep to help protect their lands.
At the time, the marshlands were fertile plains and provided good hunting. The nearby waterways allowed native Flan and demihuman tribes access for trade, and the Oerth yielded great veins of precious metals. The dwarven people thrived and prospered.
In -105 CY, Rolanta T'shur, a Suel mage, arrived at the gates of the dwarven clan. Badly mauled, bleeding heavily and feverish, the wizard was taken in and placed in the care of the dwarven healers. Rolanta bore a strange pendant crafted of a black metal and set with a stone blacker than the blackest pitch. The dwarves named it Retna Noth Tura- a Suel term meaning Fate’s Black Assassin- for the one phrase that Rolanta kept repeating in his fevered state.
What the pendant was the dwarves never discovered, for shortly after Rolanta's arrival, a dark beast descended upon the keep. Legends tell of a horrific battle, but most are false tales spun by those seeking to gain fortune from the plight of others. What actually transpired is not truly known, for none of the clan ever emerged.
Ghoul: Etheresra and the Princes do not become prisoners without a fight. They place a curse upon the Suel such that the Negative Plane Undead begin to arise from the human graves all over the Empire. Skeletons, zombies, ghouls and ghasts plague man for the first time. They spread like a plague all over the Flanaess.
The downstairs is the lair of five dwarven ghouls created by the nabassu.
Nabassu Death Gaze attack.
Ghoul, Negative Plane Undead: ?
Ghoul Whose Gaze Causes Sleep, Strange Variant of Common Undead: ?
Large Ghoul: ?
Ghoul, Dwarven Ghoul: ?
Huecuva, Heucuva: Creatures or characters raised or resurrected here [in the lands of the Blood Obelisk] will actually arise as undead, with the type and strength determined by the DM. It is suggested that the type reflect the character’s class, personality, and alignment. For example, a priest could become a heucuva, or a thief might rise as a shadow, while a lawful good character could become a vampire, or a fancy dresser may transform into a mummy. Use whatever would best perverts the player’s favorite trait(s) about their character.
Lich: ?
Lich, Powerful Intelligent Undead: ?
Demi-Lich: ?
Lich, Lich Patron: ?
Narsceen, Lich: ?
Acererak, Lich: ?
Tilorop, Lich: Tilorop uses arcane energy to transform himself into the first lich on Oerth.
Mummy: Creatures or characters raised or resurrected here [in the lands of the Blood Obelisk] will actually arise as undead, with the type and strength determined by the DM. It is suggested that the type reflect the character’s class, personality, and alignment. For example, a priest could become a heucuva, or a thief might rise as a shadow, while a lawful good character could become a vampire, or a fancy dresser may transform into a mummy. Use whatever would best perverts the player’s favorite trait(s) about their character.
Mummy-Cat, Mummy Cat: ?
Mummy-Cat, Lesser Mummy: ?
Penannggalan: ?
Phantom: ?
Poltergeist: ?
Shadow: Creatures or characters raised or resurrected here [in the lands of the Blood Obelisk] will actually arise as undead, with the type and strength determined by the DM. It is suggested that the type reflect the character’s class, personality, and alignment. For example, a priest could become a heucuva, or a thief might rise as a shadow, while a lawful good character could become a vampire, or a fancy dresser may transform into a mummy. Use whatever would best perverts the player’s favorite trait(s) about their character.
74 SD) Abis -ara-Tmat writes a text demonstrating how to force the Elemental Princes to perform magic.
75 SD) The first Shadows, Wights and Wraiths arise from the graves of the dead in retribution for this subjugation and imprisonment.
Slow Shadow: ?
Skeleton: Etheresra and the Princes do not become prisoners without a fight. They place a curse upon the Suel such that the Negative Plane Undead begin to arise from the human graves all over the Empire. Skeletons, zombies, ghouls and ghasts plague man for the first time. They spread like a plague all over the Flanaess.
Skeleton, Lesser Undead, Unintelligent Undead, Negative Plane Undead: ?
Skeleton Covered in Iron Dust and Have Six Iron-Clawed Arms: ?
Skeleton Warrior, Loathsome Beast, Ancient Warrior: ?
Son of Kyuss: ?
Large Son of Kyuss: ?
Specter, Spectre: These particular dwarves were the clan lord’s personal guard, who fell trying to defend him.
Though hidden and forgotten the Imprisoned Elemental King and his Princes still were not powerless. They caused ghosts and spectres to arise from the earth throughout the empire.
Spectre, Powerful Intelligent Undead: ?
Specter, Dwarven Guard Specter:
Vamire: Creatures or characters raised or resurrected here [in the lands of the Blood Obelisk] will actually arise as undead, with the type and strength determined by the DM. It is suggested that the type reflect the character’s class, personality, and alignment. For example, a priest could become a heucuva, or a thief might rise as a shadow, while a lawful good character could become a vampire, or a fancy dresser may transform into a mummy. Use whatever would best perverts the player’s favorite trait(s) about their character.
Vampire, Greater Undead, Powerful Intelligent Undead: ?
Powerful Vampire: ?
Arinanin, Vampire: Arinanin is blessed by Tharizdun to become the Oerth’s first vampire.
Wight: 74 SD) Abis -ara-Tmat writes a text demonstrating how to force the Elemental Princes to perform magic.
75 SD) The first Shadows, Wights and Wraiths arise from the graves of the dead in retribution for this subjugation and imprisonment.
Carnac, Wight: When the nabassu attacked, Carnac hid himself in his chamber, cowering in fear at the Black Assassin. His fear literally killed him, as he wasted away slowly, fearing to even peek out from his hiding spot. Eventually the dwarf expired, and his bitterness brought him back in the form of a wight.
Lesser Wight: When the nabassu attacked, Carnac hid himself in his chamber, cowering in fear at the Black Assassin. His fear literally killed him, as he wasted away slowly, fearing to even peek out from his hiding spot. Eventually the dwarf expired, and his bitterness brought him back in the form of a wight. Since then, he has created three lesser wights, adventurers who were not consumed immediately.
Wraith: 74 SD) Abis -ara-Tmat writes a text demonstrating how to force the Elemental Princes to perform magic.
75 SD) The first Shadows, Wights and Wraiths arise from the graves of the dead in retribution for this subjugation and imprisonment.
Soul Beckoner: ?
Swordwraith, Sword Wraith: ?
Zombie: Etheresra and the Princes do not become prisoners without a fight. They place a curse upon the Suel such that the Negative Plane Undead begin to arise from the human graves all over the Empire. Skeletons, zombies, ghouls and ghasts plague man for the first time. They spread like a plague all over the Flanaess.
Zombie, Lesser Undead, Unintelligent Undead, Negative Plane Undead: ?
Chantel, Zombie: Chantel is slain and animated as a zombie.
Zombies Which Slowly Regenerate, Strange Variant of Common Undead: ?
Large Zombie: ?

death gaze 1/day per hit point above 7 hit dice (failed save means irrevocably turned to ghast-ghoul for demihumans).
 

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