AC4 The Book of Marvelous Magic (Basic/1e)
1e
Undead, Undead Monster, Undead Creature: ?
Undead Crewmember: Cursed Figurehead magic item.
Neutral Ghost: ?
Ghoul: Cursed Figurehead magic item.
Haunt: ?
Phantom: ?
Skeleton, Human Skeleton, Animated Skeleton: Bone of Animation magic item.
Bugle of Reviving magic item.
Cursed Figurehead magic item.
Shovel of Animation magic item.
Spectre: Cursed Figurehead magic item.
Spirit: ?
Spirit Druj Hand: Death Nail magic item.
Spirit Druj Hand, Undead Spirit: ?
Vampire: ?
Wight: Cursed Figurehead magic item.
Wraith: Cursed Figurehead magic item.
Zombie: Bugle of Reviving magic item.
Cursed Figurehead magic item.
Shovel of Animation magic item.
Bone of Animation: This bone grows into a human skeleton (as the monster) on command. The skeleton understands and obeys the person animating it but cannot speak, even with a speak with dead spell. If given a weapon, it fights on command (AC 4; hp 30, otherwise identical to the monster description). The skeleton can be damaged by any sort of weapon and disappears if "slain," resuming its original bone form. It can carry up to 1,000 en weight. If turned (as a spirit, as with any bone), the skeleton disappears, replaced by the original bone for 3-6 rounds; the skeleton then reappears and resumes its previous activity. Any dispel magic spell automatically causes the skeleton to stop, paralyzed, for 3-6
Bugle of Reviving: This bugle appears and is used as a bugle of waking. However, all dead creatures within 120 feet are also wakened, rising as skeletons or zombies as though animate dead spells were used and attacking the person commanding the bugle. The undead may be the remains of any once-living creatures.
Cursed Figurehead: This figurehead appears and functions as a figurehead of protection, but a horrible curse takes effect when and if the ship ventures more than 100 miles from land. At that time, the captain, pilots, and navigators of the vessel are all struck with a disease, incurable except by a wish; all other living creatures aboard except humans, demi-humans, rats, and bats are also affected. When the victims die one to four days later, the ship is utterly doomed; all upon her are unable to leave except by magical flight, and all remaining start to turn into undead monsters—skeletons, zombies, ghouls, wights, wraiths, and spectres (no saving throws). Player characters may make a saving throw vs. spells with a -8 penalty to the roll to resist this effect; the saving must be repeated each morning until failed. The process of changing takes one full week, and anyone slain while still changing is simply dead and not doomed to rise and serve as a member of the undead crew.
After all living crew have turned into undead, the ship itself starts to fade, becoming ethereal in another week's time, but doomed to remain at sea. Moonlight causes the ship and crew to rematerialize. The remainder of the curse causes all rats and bats aboard to survive without needing food or water and also prevents the ship from ever coming within 10 miles of land.
The curse can be removed only by a series of spells, which must all be cast upon the figurehead within one turn by a 36th-level or greater caster and without the aid of devices of any sort—all spells must be gained through meditation: animate object, to awaken the cursed figurehead; holy word, which stuns the thing; and dispel evil, which destroys it and the curse. This cure works only if applied before the ship becomes ethereal. After that time, no known power can save the vessel. The undead crew can be slain and released from their imprisonment if the ship is found in moonlight, boarded, and the undead engaged in normal combat. All non-undead boarders suffer a -4 penalty to their saving throws and hit rolls and a *4 penalty to armor class until all the undead are slain. Upon the destruction of all the crew, the vessel sinks beneath the waves within one tum, never to rise again.
Death Nail: This nail appears and functions as a nail of pointing in all respects. However, if commanded to function while within 120 feet of any undead creature, the finger of bones created turns into an undead spirit, a Druj (hand), which immediately splits and attacks (see the D&D* Companion Set for more details on the "Spirit Druj").
Nail of Pointing: The user may command this nail to point at anything nonmagical (door, stairway, gold piece, etc.); the nail then turns into a finger of bones and points toward the closest item of the type named. It continues to point at that item for one turn and then returns to nail form. There is no limit to the range of the nail's detection, but it cannot detect living or undead creatures of any type or any magical item or spell effect. The nail can function once per day.
Shovel of Animation: This shovel appears and functions as a shovel of digging in all respects. However, it can also animate a human or demi-human body within 30 feet on command (as the animate dead spell), producing an animated skeleton or zombie that obeys the user of the shovel. It can animate one body per 24 hours but only in moonlight. If the shovel is damaged in the least, all undead animated by it are instantly slain.
Basic
Undead, Undead Monster, Undead Creature: ?
Undead Crewmember: Cursed Figurehead magic item.
Neutral Ghost: ?
Ghoul: Cursed Figurehead magic item.
Haunt: ?
Phantom: ?
Skeleton, Human Skeleton, Animated Skeleton: Bone of Animation magic item.
Bugle of Reviving magic item.
Cursed Figurehead magic item.
Shovel of Animation magic item.
Spectre: Cursed Figurehead magic item.
Spirit: ?
Spirit Druj Hand: Death Nail magic item.
Spirit Druj Hand, Undead Spirit: ?
Vampire: ?
Wight: Cursed Figurehead magic item.
Wraith: Cursed Figurehead magic item.
Zombie: Bugle of Reviving magic item.
Cursed Figurehead magic item.
Shovel of Animation magic item.
Bone of Animation: This bone grows into a human skeleton (as the monster) on command. The skeleton understands and obeys the person animating it but cannot speak, even with a speak with dead spell. If given a weapon, it fights on command (AC 4; hp 30, otherwise identical to the monster description). The skeleton can be damaged by any sort of weapon and disappears if "slain," resuming its original bone form. It can carry up to 1,000 en weight. If turned (as a spirit, as with any bone), the skeleton disappears, replaced by the original bone for 3-6 rounds; the skeleton then reappears and resumes its previous activity. Any dispel magic spell automatically causes the skeleton to stop, paralyzed, for 3-6
Bugle of Reviving: This bugle appears and is used as a bugle of waking. However, all dead creatures within 120 feet are also wakened, rising as skeletons or zombies as though animate dead spells were used and attacking the person commanding the bugle. The undead may be the remains of any once-living creatures.
Cursed Figurehead: This figurehead appears and functions as a figurehead of protection, but a horrible curse takes effect when and if the ship ventures more than 100 miles from land. At that time, the captain, pilots, and navigators of the vessel are all struck with a disease, incurable except by a wish; all other living creatures aboard except humans, demi-humans, rats, and bats are also affected. When the victims die one to four days later, the ship is utterly doomed; all upon her are unable to leave except by magical flight, and all remaining start to turn into undead monsters—skeletons, zombies, ghouls, wights, wraiths, and spectres (no saving throws). Player characters may make a saving throw vs. spells with a -8 penalty to the roll to resist this effect; the saving must be repeated each morning until failed. The process of changing takes one full week, and anyone slain while still changing is simply dead and not doomed to rise and serve as a member of the undead crew.
After all living crew have turned into undead, the ship itself starts to fade, becoming ethereal in another week's time, but doomed to remain at sea. Moonlight causes the ship and crew to rematerialize. The remainder of the curse causes all rats and bats aboard to survive without needing food or water and also prevents the ship from ever coming within 10 miles of land.
The curse can be removed only by a series of spells, which must all be cast upon the figurehead within one turn by a 36th-level or greater caster and without the aid of devices of any sort—all spells must be gained through meditation: animate object, to awaken the cursed figurehead; holy word, which stuns the thing; and dispel evil, which destroys it and the curse. This cure works only if applied before the ship becomes ethereal. After that time, no known power can save the vessel. The undead crew can be slain and released from their imprisonment if the ship is found in moonlight, boarded, and the undead engaged in normal combat. All non-undead boarders suffer a -4 penalty to their saving throws and hit rolls and a *4 penalty to armor class until all the undead are slain. Upon the destruction of all the crew, the vessel sinks beneath the waves within one tum, never to rise again.
Death Nail: This nail appears and functions as a nail of pointing in all respects. However, if commanded to function while within 120 feet of any undead creature, the finger of bones created turns into an undead spirit, a Druj (hand), which immediately splits and attacks (see the D&D* Companion Set for more details on the "Spirit Druj").
Nail of Pointing: The user may command this nail to point at anything nonmagical (door, stairway, gold piece, etc.); the nail then turns into a finger of bones and points toward the closest item of the type named. It continues to point at that item for one turn and then returns to nail form. There is no limit to the range of the nail's detection, but it cannot detect living or undead creatures of any type or any magical item or spell effect. The nail can function once per day.
Shovel of Animation: This shovel appears and functions as a shovel of digging in all respects. However, it can also animate a human or demi-human body within 30 feet on command (as the animate dead spell), producing an animated skeleton or zombie that obeys the user of the shovel. It can animate one body per 24 hours but only in moonlight. If the shovel is damaged in the least, all undead animated by it are instantly slain.