Undead Origins

D&D Basic Set - DM's Rulebook (BECMI ed.) (Basic)
Basic
Ghoul: ?
Skeleton, Animated Skeleton: They are often used as guards by the high level magic-user or cleric who animated them.
Wight: A wight is an undead spirit living in the body of a dead human or demi-human.
Any person totally drained of life energy by a wight will become a wight in 1-4 days, and will be under control of their slayer.
Zombie: Zombies are mindless undead humans or demi-humans animated by some evil magic-user or cleric.
Ghoul, Hideous Beast-Like Human: ?
Skeleton, Fearsome Monster, Creature Which is the Same Temperature as the Surrounding Air: ?
Skeleton, Guard: ?
Wight, Undead Spirit: ?
Zombie, Mindless Undead Human: ?
Zombie, Mindless Undead Demi-Human: ?
Undead, Undead Creature, Undead Monster: The Undead are evil creatures created by dark magic.
Any victims who die from having their blood drained by a giant vampire bat must make a Saving Throw vs. Spells or become an undead creature 24 hours after death. (If D&D EXPERT rules are used, this may be a vampire.)
Evil Creature: ?
Skeleton Who Shoots Its Fingertips Like a Magic Missile, Trick Monster: ?
Mummy: ?
Spectre: ?
Wraith, Shadow Which Flies: ?
 

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Dungeons & Dragons Expert Set Rulebook (BECMI ed.) (Basic)
Basic
Mummy: ?
Spectre, Ghostly Spectre: A character slain by a spectre will rise the next night as a spectre under the control of the slayer.
Vampire: Any character slain by a vampire will return from death in 3 days, as a vampire under the control of the slayer.
Wraith: A victim slain by a wraith will become a wraith in one day, under the control of the slayer.
Mummy, Undead Who Lurks Near Deserted Ruins and Tombs: ?
Spectre, Mightiest of the Undead: ?
Vampire, Most Feared of the Undead: ?
Wraith, Undead Monster With No Physical Body, Pale Almost Transparent Man-Like Figure of Thick Mist: ?
Undead, Undead Monster, Undead Creature: Undead are evil creatures whose forms were created through dark magic. All were once living beings.
Evil Creature Whose Form Was Created Through Dark Magic: ?
Ghoul: ?
Skeleton, Animated Enchanted Skeleton, Animated Skeleton: Animate Dead spell.
Wight: ?
Zombie, Animated Enchanted Zombie, Animated Zombie: Animate Dead spell.
Skeleton, Animated Undead, Animated Creature, Animated Undead Creature: ?
Wight: ?
Zombie, Animated Undead, Animated Creature, Animated Undead Creature: ?

Fourth Level Clerical Spells
Animate Dead
Range: 60'
Duration: Permanent
Effect: Creates zombies or skeletons
This spell allows the caster to make animated, enchanted skeletons or zombies from normal skeletons or dead bodies within range. These animated undead creatures will obey the cleric until they are destroyed by another cleric or a dispel magic spell. For each level of the cleric, one Hit Die of undead may be animated. A skeleton has the same Hit Dice as the original creature, but a zombie has one Hit Die more than the original. Character levels are not counted (the remains of a 9th level thief would be animated as a zombie with 2 HD). Animated creatures do not have any spells, but are immune to sleep and charm effects and poison.
Lawful clerics must take care to use this spell only for good purpose. Animating the dead is usually a Chaotic act.

Fifth Level Magic-user Spells
Animate Dead
Range: 60'
Duration: Permanent
Effect: Creates zombies or skeletons
This spell allows the caster to make animated skeletons or zombies from normal skeletons or dead bodies within range. These animated undead creatures will obey the magic-user until they are destroyed by a cleric or a dispel magic spell. For each level of the magic-user, one Hit Die of undead may be animated. A skeleton has the same Hit Dice as the original creature, but a zombie has one Hit Die more than the original. Character levels are not counted (the remains of a 9th level thief would be animated as a zombie with 2 HD). Animated creatures do not have any spells, but are immune to sleep and charm effects and poison.
 
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B4 The Lost City (Basic)
Basic
Undead, Undead Creature, Undead Monster: Any character killed by the bite of a giant vampire bat must save vs. Spells or become an undead creature 24 hours after death. The DM chooses which undead creature the victim will become.
Ghoul, Hideous Beast-Like Humanoid: ?
Haunt, Ghost: ?
King Alexander, Haunt, Ghostly Haunt, Ghostly Figure of a Man: ?
Queen Zenobia, Haunt, Ghostly Haunt, Ghostly Figure of a Woman: ?
Mummy: ?
Skeleton: ?
Spectre: ?
Demetrius, Spirit: Demetrius was an elder in the cult of Usamigaras. His twin brother, Darius, was a 6th level cleric in the cult of Zargon. Years ago, Demetrius vowed to destroy the cult of Zargon, especially his evil brother. But Demetrius was assassinated before he could even begin his quest.
Demetrius made a dying wish that his spirit live on until Darius was destroyed. The spirit of Demetrius now rests in the white robe.
Queen Zenobia, Wight: ?
Wraith: ?
Vampire: ?
Zombie, Pale-Skinned Human: ?
 
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B7 Rahasia (Basic)
Basic
Haunt: A haunt is a ghost-like spirit of a dead character or creature. There is some reason why the spirit cannot rest, usually a message to be delivered to those who enter the haunted area.
Rahasia's father was brought here from the well. The Rahib tried to force the lore of the pendant from him, as well as repeating his demands that Rahasia go with him unhindered. When the elf refused, the Rahib slew him in a fit of rage. The elf's spirit refuses to rest, however, until Rahasia is safe.
Haunt, Ghost-Like Spirit: ?
Haunt, Spirit, Ghostly Form, Stately Elf With Piercing Yet Gentle Eyes and a Melodius Voice: ?
Ular-Taman, Haunt: If the PCs attack and kill Ular-Taman, it becomes a haunt and continues to guard the treasure and the ring.
Skeleton: ?
Zombie: ?
 

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