Undead Origins

Gods of the Forbidden North: Volume 1
Basic
A’ghanim the Spectre-Warlock, Mighty Undead Spectre-Warlock, Chaotic Creature: ?
Angakok, Undead Angakok: This primitive witch (or warlock) was burned alive for its human sorcery. Returning as a curse upon the living as the result of an infernal blood pact, the exceedingly wicked angakok retains its spell casting ability despite its newly undead condition.
Angakok: a primitive witch (or warlock) who was burned alive for its human sorcery.
Bone Grakal: Bone grakals are the skeletal remains of grakals who have perished and been re-animated as the walking undead in service to an evil sorcerer.
Brakkakhan the Skeletal Dragon, Skeletal Dragon, Evil Skeletal Engine of Pure Destruction, Undead Dragon, Unliving Wyrm, Rival, Dragon, Old Wyrm, Mighty Undead Taiga Dragon: The Cenostoma, leader of the Magoth (hex 22.06), has roused the ancient spirit of the dragon Brakkakhan, animating its massive corpse into an evil skeletal engine of pure destruction.
Curse of Baalor, Nightmare, Unholy Abomination:, Necromantic Beast, Evil Creature, Fluid Pool of Corruption, Bodyguard, Hunting Beast, Undead Servant To ensure the Master’s will is accomplished, the Cenostoma sent a Magoth entropy disciple named Ashuraga to oversee this important task. Using the buried corpses of fallen soldiers, he created the Curse of BaalorA and unleashed it on the Valken garrison posted at Tower Vartoriak.
Two months ago, on the night of his Seventh Circle induction rites, Ashuraga invoked their foul Master under the moonlight. He swore terrible vengeance against those who killed his father and who destroyed their former way of life. Before the watching eyes of Laagaraam, the Enoruuk’s curse fell on the pebbled lake-shore of Vartoriak island and awoke a nightmare in the old cemetery. This nightmare erupted from its grave-earth and brutally terrorized and killed the Valken soldiers posted at the tower, ending its occupation. For by sacrificing a measure of his own lifeforce, and fueling his curse with extreme hate, Ashuraga willed the Curse of Baalor into being.
This unholy abomination was created from the corpses of six Valken legionnaires buried on Vartoriak island’s northern shoreline (area 5). When Ashuraga spoke his dreadful curse into existence during his initiation into the Magoth’s Seventh Circle, a dimensional rupture of seeping chaos—similar to the one found in the ruins of Fort Ikenvar (hex 10.19)—mixed with the Enoruuk’s offering of his own life force, his incredible hatred for Yaari, and his desire for merciless vengeance against the Hadeans. As a result, the word-curse twisted into a necromantic beast.
If the Curse is destroyed but Ashuraga still lives, he takes 3d6 damage. Later on, a new Curse spawns from a freshly buried corpse on Vartoriak Island.
It is rumored that their leader, Ashuraga, created the Curse of Baalor while he was being initiated into the Seventh Circle.
The staff’s length is carven with occult symbols detailing the necromantic ritual needed to create an abhorrent Curse of Baalor. These symbols are written in decipherable Urgathos script and can be learned by arcane or divine casters. The ritual creation and binding of this undead monster is an inherently chaotic act, and causes a permanent, one-step alignment shift towards chaos.
Curse of Baalor: an unliving curse created by Ashuraga that uses the buried corpses of fallen soldiers to murder its creator’s enemies.
Death-Wife, Skaal-Dra’kar: Former Enoruuk staalistas of the Temple of Kangek, the death-wives were once holy, honored, and set apart by Anarnulak. When Baalor came and declared himself their only god, he rained fiery destruction on their ancient temple, leveling it permanently. Every staalista who did not renounce the ancestral water deity was slain and buried in the ruin’s foundation. But those staalistas who chose to worship this new “Skull God” were fed a shrunken black fig bearing a magical curse. Then, as Baalor began teaching them forbidden arts of necromancy, he wed the fallen staalistas and named them his skaal-dra’kar or “death-wives.” Now the women are little more than shadowy haunts in the forest-dark.
Victims slain by [a death-wife's] quietus or red paralysis rise as taiga wights that same night. Females so killed rise as death-wives.
By recruiting disloyal Enoruuk priestesses into his death-cults and making them his “death-wives” with gifts of arcane, social, and political power, the Skull God soon introduced a new pantheon to his enslaved vassals.
For millennia, the Enoruuk tribal priestesses—called staalistas—worshipped a water deity named Anarnulak at Kangek. (See “Emeqism” in chapter 2.) But then Baalor came. He leveled their temple, converted the cowards into his death-wives, and killed the rest.
Draugr: Emaciated, blueish-gray-skinned undead, the draugr are created when a chaotic humanoid is buried alive in a freezing barrow or cairn and subsequently cursed by necromantic devices. These victims are held in a slowdecaying stasis, and when their bodies finally perish, a wicked nether spirit arrives to inhabit the corpse. This evil spirit is drawn to dwell in the rotting body due to the lingering fear and hate that filled its departed owner in the final throes of death.
Draugr Icesworn: ?
Draugr Knife-Hurler: ?
Draugr Sharpshooter: ?
Draugr Slayer: ?
Draugr Sorceress: ?
Draugr Wraith: In one case, the Skull God summoned multiple spirits into a single draugr corpse, which enveloped it in nether shadows, thus creating the first draugr wraith.
Drowned Dead: These malevolent undead dwell within Lake Helvarragh. The restless spirits of those who perished in its waters are trapped in a perpetual state of undeath by one of Baalor’s most heinous curses on Titherion.
They [drowned dead] are relentless in their pursuit and continue to attack until their prey is drowned and lifeless. Once killed, the victims arise as the drowned dead.
Under the shallow water’s surface lies a sunken obsidian altar to the Skull God. Any boat passing into this hex has a 2:6 chance of striking the altar before noticing it. The altar’s sharp edge gouges a hole in the vessel’s hull, sinking it within 1d2 turns. In the frigid water below, 9 drowned dead attack the vessel’s occupants, dragging down any victims to join their ranks where the huddle around the cursed altar. Altar. Anyone of lawful alignment touching the altar must save vs. death or become water cursed. Such a victim transforms into a drowned dead over 2d4 days, becoming paler and more bloated. On the transformation’s final night, the victim drowns suddenly without any explanation, gurgling water from his throat (even in bed!), and at midnight, he re-awakens as a drenched corpse.
Brakkakhan the Skeletal Dragon's energy drain power.
Ectoplasmic Echo Skeleton: Created in the wake of the eldritch blast that eradicated the last of the Inilgaan people over 8,000 years ago, the ectoplasmic echo skeleton appears as a primitive, eroded skeleton with a full pair of reddish-glowing lungs and an attached vocal system: trachea, larynx, pharynx, and tongue. The organs pulse eerily and seem formed wholly from a slimy, ethereal substance. These creatures are thought to have been born out of the Inilgaan’s final defiant shout at the cosmic powers of good and their impending damnation.
Glyph of Unlife. If anyone wipes the ancient grime off an archway, a hidden glyph of unlife activates visibly with a fell glow. This infuses all undamaged skeletal corpses in the south tunnel with dark energy (marked A on the level map), and they rise as hateful undead.
The dusty mold of a 15’ tall humanoid lies within the huge coffin’s dust. Anyone swiping this dust away triggers a magical curse. All creatures within the tomb must save vs. spells. Characters who fail this save don’t notice anything happen, however. But later, if the victims die, they rise as an ectoplasmic echo skeletonA 1d4 rounds later to take his place among the burial slabs forever (area 2). If the victim’s corpse is removed before this happens, his shambling body journeys to the ocean cliffs above the tomb and waits there, forever swaying.
Death Curse. Anyone killed in this area is doomed with a curse to rise as a skeleton that same night, taking his place among the burial slabs forever. If the victim’s corpse is removed before this happens, his shambling body journeys to the ocean cliffs above the tomb and waits there, forever swaying.
This area is just like the south archway junction (area 3A) but it animates 3 ectoplasmic echo skeletons (marked B on the level map) in the east tunnel.
This area is just like the south archway junction (area 3A) but it animates 4 ectoplasmic echo skeletons (marked C on the level map) in the north tunnel.
Entropy Zombie: These horrific zombies are infused with chaotic energy from the Outer Void. The Skull God perfected the entropy zombie after many years conducting private experiments. His methodology is carried on by the Magoth.
Anyone swallowed and killed [by the guzzler] gets regurgitated as an entropy zombie in 1d4 hours.
Frozen Dead: These are remnants of ancient armies, raised from the icy graves of fallen soldiers by Baalor’s dark magic.
Greater Qivitoq: An ancient qivitoq that has endured for centuries, growing in capability and depravity.
Hadean Skeleton: These are the animated remains of the Hadean soldiers slaughtered at the Battle of Sand Bone along the shores of Lake Helvarragh. These men were doomed to die even before the engagement started. After the massacre ended, Baalorian sorcerers laid a potent curse over the battlefield. Untold numbers of the dead rose from the frozen sands.
Homicide Haunt: A homicide haunt is an evil spirit that can arise after the death of a mass-murderer. The murderer must have suffered from an unnatural fixation on the human body, his victims’ and his own. After dying, the murderer’s corpse—which he both loathed and cherished—must become separated from the site of his old lair, the place where he committed his greatest evils. Yearning to reunite his body and spirit, the murderer lingers on the earth and haunts his former den.
Loam Gaunt: Zarcand the Black Magician's Word of Bones power.
Monstrous Undead Barrow Rat: Monstrous Barrow Rat Return From Death power.
Qivitoq: According to legend, the first qivitoq was thought to have been created when a young child, who did not obey his parents, got lost after a night wandering away from the edge of his family’s woodland. After spending hours in the cold, dark wilderness, he could not find any water to quench his thirst or food to sate his aching belly, nor could he find the familiar trees that he had lived under during his youth.
But a foul and cunning Tarngrak happened upon the boy as he wandered in the tundra. Seeing that the lad was malnourished and starving, the wicked demon promised to help the boy find his parents and even something good to drink and eat.
Desperate for these material needs, the boy agreed; but he did not even bother to ask what he had to exchange with the demon to gain them. Then, the demon vanished, and in the boy’s mind, he suddenly knew which way was home. Within a few hours, he saw the soft, warm glow of his mother’s hearth-fire in the windows of his cozy home. But his stomach growled, and he wondered aloud why the demon had shown him how to find his parents without ever giving him something to eat or drink. But when he opened the front door and stepped inside, he soon learned the answer.
Upon seeing his good parents, who were overjoyed at the return of their son and hurried over to embrace him, the boy became filled with a sudden and unnatural hunger. As his mother and father hugged him, the boy tore out their throats with his teeth, and drinking their still-warm blood, he saw that the Tarngrak had given him exactly what he had asked for—something good to drink and eat. Ravenous, the monstrous boy devoured his parents’ delicious flesh over the course of that night.
And in the morning, when he emerged, the boy learned the depths of his evil curse. Now, the sun hurt his eyes and made him dizzy; the cozy trees of his homeland loomed overhead, as if threatening to kill him; and the crystal-clear stream flowing nearby—all he had wanted to quench his thirst the night before—made him uneasy and repulsed him, for his longing for its waters had led him to murder his own loving parents in a bout of unthinking desperation. And even as he tried to use the water to wash their blood from his hands, it began to burn him.
The boy fled into the arctic wastes, the very place he tried to escape, and in time, he became a qivitoq—a blood-thirsty, ravenous, vampiric animal-spirit that feeds on others to preserve its own life at their expense.
In the story, the boy wanders away from the safety of what he knows (i.e., what his parents had long taught him was true and right). And falling into desperate circumstances out in the wastes of immorality, he begs for the demon’s help, which it uses to forever ensnare him. It doesn’t matter that the boy didn’t understand he was making a deal in the first place. It doesn’t even matter that the demon never told him what was at stake. When he asked for its help, he gave it power over him, and this led to great tragedy.
A victim drained of all hp [by a qivitoq's life drain power] rises as a qivitoq that night.
A victim drained of all hp [by a greater qivitoq's life drain power] rises as a qivitoq that night.
The three interred undead beings were created by their mistress, the greater qivitoq, Tutega.
Sook Guardian: Ancient warriors who were cursed for betraying their oaths in order to save themselves, these staggering rotting corpses still bear the arms and armor of their long-vanished kingdoms.
Spell-Page Mummy: These undead horrors are created when a magic-user or illusionist is held by magic, tightly bound in mummification wrappings while enchanted and helpless and then buried alive. After the doomed magician’s death, the creator writes upon his exterior wrappings every letter of the victim’s spellbook. The styling must be done precisely by hand, and it must match the original author’s penmanship. Finally, through forbidden necromantic rituals, the creator infuses the dead magician’s corpse—twisted in horrible terror as he tried to cry out for help and mercy while suffocating to death.
The chest holds 8,552gp, his spellbooks, and an odd tome revealing the secret to casting a unique ritualized version of the animate dead spell that creates a single spell-page mummy over the course of three weeks. Using the ritual is a chaotic act and costs 1,000gp in materials.
Sulfurous Skeleton: Sulfurous skeletons are all female, as they were made from the cursed bones of the loyal staalistas at Kangek who refused to worship Baalor in his guise as the Skull God.
The [piscina] demon has the power to enter a limited water source and corrupt it with its mere presence. As the entity murders more and more victims in the area, it can eventually weave an evil spell to animate their bones and turn them into sulfurous skeletons.
The corrupted piscina can create 20 sulfurous skeletons per day.
Piscina Demon's Corrupt Water power.
Taiga Wight: This undead creature violently envies the warmth enjoyed by the living and hates them for possessing it. And so, the wight seeks out those whom it might forcefully “gift” with its own miserable, cursed existence.
Victims slain by [a taiga wight's] quietus or red paralysis rise as taiga wights that same night.
Victims slain by [a death-wife's] quietus or red paralysis rise as taiga wights that same night. Females so killed rise as death-wives.
Lawful foes hit by the [bone-hilt] sword must save vs. death or suffer 4d6 extra damage; the wielder heals that amount in hp; if the lawful target dies from this, he rises as a taiga wight under the wielder’s control.
The taiga is haunted by the ravenous corpses of dead explorers, the dream of unlife forced on them by the taiga wights.
Trow Skeleton: This is the corpse of a long-dead Trow that has been animated by a necromancer.
Trow Zombie: This is the corpse of a recently-expired Trow that has been animated by a necromancer.
Wane Wraith: Wane Wraith Lesser Energy Drain power.
Angakok, Highly Intelligent Foe, Hideously Burned Human: ?
Ba-Krosh the Lingerer, Angakok, Sorcerer, Undead Sorcerer, Constructor, Lieutenant: Through past necromantic agreements, the fire demon infused Ba-Krosh’s body with unlife, and now he endures on as an undead angakok, filled with grief, anger, and regret over his past decisions. These failures haunt him.
Bone Grakal, Skeletal Remains of a Grakal, Walking Undead: ?
Bone Grakal, Skeletal Grakal, Undead Servant: ?
Death-Wife, Former Enoruuk Priestess, Elderly Enoruuk Woman, Old Wife, Witch, Chattering Wife, Black-Eyed Undead, Taiga Wight Given the Powers of a Classed Druid, Undead Abomination, Wight: ?
Draugr, Emaciated Blueish-Gray-Skinned Undead: ?
Bomaanz, The First, Draugr Doom Lord, Sinister Figure, Draugr Champion: But having encircled the Whudjan camp, Baalor parleyed with their king, Bomaanz, after cutting off their escape. He demanded the king’s surrender, promising to spare all their lives if they would serve him and the Tarngrak. After rigorous debate with his advisors, the Whudjan king accepted the Skull God’s terms. He knelt before Baalor and swore oaths of fealty to the sorcerer-king’s banner, as did his men. With new power over Bomaanz, the Skull God unleashed his treachery, wielding the king’s true name against him. Baalor imprisoned Bomaanz deep within a barrow-mound, along with the Tigernach’s greatest surviving heroes. The magicks trapping them slowly transformed the cursed men into draugr champions over time.
Draugr Champion: But having encircled the Whudjan camp, Baalor parleyed with their king, Bomaanz, after cutting off their escape. He demanded the king’s surrender, promising to spare all their lives if they would serve him and the Tarngrak. After rigorous debate with his advisors, the Whudjan king accepted the Skull God’s terms. He knelt before Baalor and swore oaths of fealty to the sorcerer-king’s banner, as did his men. With new power over Bomaanz, the Skull God unleashed his treachery, wielding the king’s true name against him. Baalor imprisoned Bomaanz deep within a barrow-mound, along with the Tigernach’s greatest surviving heroes. The magicks trapping them slowly transformed the cursed men into draugr champions over time.
Draugr Icesworn, Animated Emaciated Corpse Shimmering With Hoar Frost: ?
Draugr Knife-Hurler, Animated Emaciated Corpse of a Spindly Assassin: ?
Draugr Sharpshooter, Animated Emaciated Corpse of an Olden Archer: ?
Draugr Slayer, Animated Emaciated Corpse of an Ancient Warlord: ?
Draugr Sorceress, Animated Emaciated Corpse of an Ancient Sorceress: ?
Draugr Wraith, Skeletal Figure of Drifting Purple Fog: ?
Drowned Dead, Malevolent Undead, Pale Hideously Bloated Corpse, Drenched Corpse: ?
Ectoplasmic Echo Skeleton, Primitive Eroded Skeleton With a Full Pair of Reddish-Glowing Lungs and an Attached Vocal System: Trachea Larynx Pharynx and Tongue, Hateful Undead: ?
Entropy Zombie, Horrific Zombie, Shivering Human Corpse, Zombie: ?
Entropy Zombie, Shoreline Zombie: ?
Entropy Zombie, Dumb Zombie: ?
Entropy Zombie, Fodder: ?
Entropy Zombie, Entropy Zombie Servant: ?
Entropy Zombie, Undead Servant: ?
Frozen Dead, Mindless Undead Warrior, Formiddable Opponent: ?
Greater Qivitoq, Ancient Qivitoq, Terrifying Creature, Old Enoruuk Woman: ?
Tutega, Greater Qivitoq, Mistress, Old Woman, Vile Qivitoq, Enemy: ?
Hadean Skeleton, Mindless Skeletal Warrior Coated in Black Sand Jagged Ice and Packed Snow: ?
Hadean Skeleton, Dining Dead: ?
Homicide Haunt, Evil Spirit, Partially Transparent Rotting Corpse: ?
Cash Malacoda, Homicide Haunt, Dark Shape, Evil Homicide Haunt, Partially Transparent Rotting Corpse: This dark shape is the evil homicide haunt of Cash Malacoda, the mass murderer who lived in this hut. He slowly tortured and killed his fourteen victims. But Cash was caught by Valken city watchmen while trying to abduct his fifteenth target. The authorities burned him alive at the stake.
Loam Gaunt, Withered Animated Corpse-Husk: ?
Qivitoq, Arctic Undead Predator, Blood-Thirsty Ravenous Vampiric Animal-Spirit, Vapid White Miasmic Cloud of Roiling Spiritual Vapors Shaped Like a Wolf-Man: ?
Qivitoq, Consort: ?
Subservient Qivitoq: ?
Sook Guardian, Staggering Rotting Corpse, Relentless Foe: ?
Sook Guardian, Tall Skeletal Warrior: ?
Spell-Page Mummy, Undead Horror: ?
Sulfurous Skeleton, Red-Boned Skeletal Undead Creature, Skeletal Creation, Skeleton Spaw,n, Skeleton, Red-Boned Skeleton, Skeletal Creature: ?
Taiga Wight, Ravenous Corpse, Wight: ?
Taiga Wight, Rotting Figure: ?
Taiga Wight, Wight Guard: ?
Trow Skeleton, Corpse of a Long-Dead Trow That Has been Animated by a Necromancer: ?
Trow Skeleton, Dining Dead: ?
Trow Zombie, Corpse of a Recently-Expired Trow That Has been Animated by a Necromancer: ?
Trow Zombie, Dining Dead: ?
Wane Wraith, Timeworn Wraith, Ghostly Mist With Shining Eyes, Guardian, Coalescing Wraith: ?
Wane Wraith, Servant: ?
Undead, Undead Monster, Undead Creature, Undead Being: ?
Undead Remains of an Ancient Champion: ?
Undead Servant: ?
Tireless Undead Slave: ?
Shambling Undead: Of course, many Enoruuk elders balked at Baalor’s words. They formed a rebellion and tried to shake off the Skull God’s yoke from their necks, but to no avail. Their lives were tragically cut short—the Skull God had every last rebel put to the sword by their own wicked brethren. Then, the sorcerer-king turned their mangled corpses into shambling undead fit for tireless service in his growing legions.
Undead Enoruuk Rebel: ?
Minion: ?
Undead Fodder: ?
Undead Invader: ?
Shambling Corpse: ?
Corpse: ?
Zarcand: Unsurprisingly, even death itself merely changes the nature of the party’s nemesis, Zarcand. The black magician forged many diabolical pacts with unsavory entities during his brief life on earth. Now, Zarcand is cursed to return as an undead creature because of those dealings.
The gangsters worry Zarcand’s spirit will return and haunt them from beyond the grave for failing to uphold their bargain. “Deals made with their kind never end well.”
Shambling Enoruuk Undead: ?
Undead Champion: ?
Kalaborm, Undead Servant: ?
Al’morlak, Undead Servant: ?
Ralomaka, Undead Servant: ?
Corlamak, Undead Servant: ?
Rak’kalom, Undead Servant: ?
Marmokal, Undead Servant: ?
Larokoma, Undead Servant: ?
Nol’karam, Undead Servant: ?
Undead Guardian: ?
Unintelligent Undead: ?
Undead Warrior: ?
Intelligent Undead Creature: ?
Rhiannon, Demonic Knight, Undead Monstrosity: A millennia ago, Rhiannon ruled as the autarch of Urgatha, but she was defeated and magically dominated by Baalor in a duel of spectacular sorcery. Then, the Skull God twisted and enslaved Rhiannon with his magic. He compelled the queen to murder her closest allies and sabotage her own kingdom’s military to weaken Urgatha’s defenses before Baalor’s armies attacked. Enslaved, the queen watched as her domain was conquered and her devoted servants and consorts were all slain to the last. Baalor slaughtered Rhiannon’s family before her very eyes and buried his helpless foe in a deep pit. There, the autarch died—but death was not the end for Rhiannon. As Baalor had hoped, the autarch’s hatred and desire for vengeance transformed her into an undead monstrosity. Eventually, the Skull God restored Rhiannon’s mind and will to her rotting form but kept her full of rage, buried under the earth.
Ghost, Evil Spirit: ?
Tarngrak, Evil Ghost: ?
Ghostly Giant, Giant's Ghost, Huge Figure, Giant: ?
Ghost, Ghost of a Long-Dead Hadean: ?
Ghoul: ?
Spectre: A’ghanim the Spectre-Warlock's Energy Drain power.
Vampire: ?
Wight: ?
Ashuraga, Wight: If slain, [Ashuraga] rises as a wight that night.
If slain, Ashuraga rises as undead.
Erebrean Dweller, Fomor: -8,507 Construction of the Cyclopean City completed. The Cataclysm of Chaos occurs. Fomor cursed into being; the Erebrean Dwellers begin their eternal haunting.
As for the mighty demon-sons, the wicked Trow, their powerful bodies were completely obliterated in the conflagration. But their black-hearted spirits endured due to a terrible divine curse—to linger within the under-shadows of the Cyclopean City, forever reliving in their minds the murder and madness that they had inflicted on the unwanted Inilgaan children. Called the Fomor, these vapid wraiths mewl and bleat in a perverse whale-song until the end of time—as they experience, again and again, the horror of parental abandonment to the voracious teeth of predatory giants, as they feel their lost skin placed bare upon the scalding brass of the Inilgaan’s sacrificial ovens.
Erebrean Dwellers: the Fomor; the damned souls of the Trow destroyed in the Cataclysm of Chaos.
Fomor: the spirits of dead Trow slain in the Cataclysm of Chaos; they appear as vapid wraiths that mewl and bleat in a perverse whalesong, cursed to a hellish existence until the end of time.
Erebrean Dweller, Vapid Wraith, Huge Figure Cloaked With Preternatural Umbra, Damned Soul of a Trow Destroyed in the Cataclysm of Chaos: ?
Wraith: Anyone foolishly attacking the emerald skull [the Emerald Oracle] must roll initiative against it. If the skull wins, it blasts the attacker with a green, sickly ray from its eyes; the attacker must save vs. death or lose one experience level immediately and permanently. Victims slain rise as wraiths in 1d4 rounds.
Draugr Wraith's Energy Drain power.
Wraith, Evil Spirit: ?
Angry Wraith: ?

Corrupt Water: The demon can corrupt a water source 700’ in radius. To do this, it must enter the water source and remain there for 6 days; at that point, the demon has bound itself to the water source, which transforms into burning acid. Any corpses tossed into the water are cursed and rise as sulfurous skeletons at the demon’s command. The demon sees through the eyes of its skeletal spawn at all times and uses them to scout the surrounding area. This corruption might be removed, but only after the demon is slain or driven away and the greater Hadean rite of expulsion is performed over the water.

Energy Drain: Victim permanently loses 2 levels (or 2HD) and their benefits (e.g., hp, saves, spells, THAC0, etc.). Reduce the victim’s XP to the new level’s minimum; if drained of all levels, victim rises as a spectre that night.

Energy Drain: Victim permanently loses 1 level (or 1HD) and its benefits (e.g., hp, saves, spells, THAC0, etc.). Reduce the victim’s XP to the new level’s minimum; if drained of all levels, victim rises as a wraith that night.

Energy Drain: Victim permanently loses 1 level (or 1HD) and its benefits (e.g., hp, saves, spells, THAC0, etc.). Reduce the victim’s XP to the new level’s minimum; if drained of all levels, victim rises as a drowned dead that night.

Lesser Energy Drain: Touched victim must save vs. death or suffer a -1 to hit and saves; in 24 hours, the victim must make a second save vs. death; failing this, he permanently loses 1 level (or 1HD) and its benefits (e.g., hp, saves, spells, THAC0, etc.). Reduce the victim’s XP to the new level’s minimum; if drained of all levels, victim rises as a wane wraith that night. A bless or remove curse ends the effect.

Return from Death: May rise again as undead 1d4 rounds after death (4:6 chance). It returns as a monstrous undead barrow rat.

Word of Bones: 1/week, speaks vile word of unholy power, permanently animating 1d8 loam gaunts; the undead rise from the earth in 1 round. Can’t have more than 8 undead under his control at a time.
 
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Gods of the Forbidden North: Volume 2
Basic
Cinder Screamer: Mortals killed by entropy fire rise within moments as animated corpses burning with evil flames.
Creatures slain [by entropy fire] rise as cinder screamers in 1d4 rounds.
Those who die in this area [the skin cistern] erupt in black flames and rise as cinder screamers 1d4 rounds later.
Denschichiro, The Ghost Eye, Chief Lieutenant, Former Majordomo, Agent, Former Seneschal, Giant Disembodied Head Trailing a Cluster of Bleeding Membranous Tendrils From His Gaping Neck Wound, Terrifying Creature, Foul Spirit: A few years ago, however, Jinshu-Shahn the Metal-Eye orchestrated Denschichiro’s murder and convinced Yagha-Shahn to curse his dead lieutenant’s soul, thereby retaining his service to the Nol’ocuul forever. (How the great Yagha-Shahn inspires his followers’ loyal service even beyond the grave!)
Fetching Claw of Baalor: ?
Ghaarstagh, Ghost, Formidable Monstrous Opponent: ?
Incinerating Skeleton: House Luuthor: rebel house in Urgatha that fought against Baalor and lost; cursed with an agonizing existence as a burning undead
Izumiranje, Skeletal Demon, Cursed Caelorum Warrior, Giant Humanoid Skeleton, Demon, Harbinger of Plague Rot and Disease, Undead Demon: ?
Jade-Boned Skeletal Titan: Baalor invented this hulking, intelligent undead guardian to defend his greatest treasures inside the Malum Hateus.
Miner of Mimnohgrod: With the clan leaderless and the royal line broken, Baalor enslaved the dwarves of Dul’ghuun and forced them to tunnel underground passageways and construct new fortresses within them. The miners began dying over time due to the harsh work conditions and severely lethal subterranean environment. To fix this problem, the Skull God cursed the dwarves with the dream of unlife, turning them into vile undead.
Queen Malvhon, Beardless Corpse, Wife: ?
Recherche: ?
White Mold Zombie: A cruel joke fashioned by Baalor in response to a prominent Hadean theologian’s claim that evil is parasitic, the white puffball mold spore has been magically infested with tiny demonic creatures. So possessed, the spores feed on a living victim’s soul until he is dead and then “recycle” his body parts to propagate its deviant species by infesting the corpse and transforming it into a contagious zombie. “After all,” Baalor quipped in his open letter to the theologian, “it is our sacred duty to ensure that every part of this lumbering, stupid creature shan’t go to waste.”
If the [white puffball] mold is disturbed, it emits a 10’ radius cloud of dust-like spores; victims must save vs. poison or contract white mold disease (transmit 5:6; incubation 1d2; severity 4; resistance 1d6 CON). If death occurs, victims rise as white mold zombies in 1d4 rounds unless their corpse has suffered brain damage, extensive mangling, or decapitation.
Wraith King of Mimnohgrod, King Khrazul, Restless, Wraith, Dead King, Dwarvish King: ?
Cinder Screamer, Animated Corpse Burning With Evil Flames: ?
Fetching Claw of Baalor, Levitating Magical Construct, Trow’s Severed Zombified Hand Wearing a Steel Gauntlet Inlaid With Emeralds, Magical Undead Construct: ?
Incinerating Skeleton, Charred Skeleton, Wicked Babbling Monster, Burning Undead: ?
Jade-Boned Skeletal Titan, Hulking Intelligent Undead Guardian, 22' Tall Jade-Boned Skeleton, Titan, Jade Boned Emerald Titan, Undead Guardian, Skeletal Titan: ?
Miner of Mimnohgrod, Cursed Unliving Dwarf, Vile Undead, Digger, Dwarvish Miner, Minion, Digger of Dul'ghuun, Ravenous Undead, Dwarvish Undead, Rotting Guardian, Restless Miner, Undead Miner, Decomposing Dwarvish Miner, Withered Bearded Corpse: ?
Recherche, Highly Intelligent Undead Creature, Levitating Withered Husk, Intelligent Undead, Scientist, Undead Sorcerer: ?
Tulphajath, Recherche: ?
Undead, Undead Creature: ?
Undead Dwarf: ?
Shambling Undead: ?
Undead Horror: ?
Undead Giant Bass, Undead Variant: ?
Undead Giant Piranha, Undead Variant: ?
Undead Giant Sturgeon, Undead Variant: ?
Undead Sentry: ?
Undead Minion: ?
Undead Sensitive to Direct Sunlight: ?
Undead Guardian: ?
Gaurghidoxx, Undead Eye of the Deep: Long ago, Baalor slew this monster and imbued his corpse with the dream of unlife.
Terminus Stolo, Undead Knight: Sir Stolo doesn’t remember much; his past life is a fog. But secretly, he suffers a plague disease (transmit 5:6; incubation 1d2; severity 4; resistance 1d6 STR) that only dispel evil cures. He refuses medical treatment as his condition worsens and does his best to keep serving his new master, saying that he’ll get better soon. After Terminus perishes, he rises 1d4 rounds later as an undead creature and, without a word, begins following his master around.
Chagluak, Ghost: ?
Chikuk, Ghost: ?
Ghost, Glowing Spirit of a Primitive Warrior, Primitive Warrior, Spirit: ?
Ghoul: ?
The Uncertain, Mummy, Corpse: ?
Phantom, Phantom Boy: ?
Skeleton: ?
Spectre: Denschichiro the Ghost-Eye's Energy Drain power.
Vampire, Undead Sensitive to Direct Sunlight: ?
Wight: ?
The Heretic, Wight, Corpse: ?
Wraith: Wraith King of Mimnohgrod's Energy Drain power.
Zombie: ?
A'ghanim the Spectre-Warlock: ?
Pharinata, Angakok, Ruthless Cunning Angakok, Angakok Commander: ?
Bone Grakal: ?
Brakkakhan, Dragon: ?
Draugr Icesworn: ?
Bomaanz, Draugr Doom Lord, Doom Lord, Draugr Lord: ?
Drowned Dead: ?
Entropy Zombie: Recherche's Dream of Unlife power.
Chagluak, Entropy Zombie, Enoruuk Zombie, Husband, Father: ?
Chikuk, Entropy Zombie, Enoruuk Zombie, Wife, Mother: ?
Frozen Dead: ?
Hadean Skeleton: Recherche's Dream of Unlife power.
Loam Gaunt: ?
Sook Guardian: Recherche's Dream of Unlife power.
Sook Guardian, Archer: ?
Sook Guardian, Spearman: ?
Spell-Page Mummy, Shambling Undead: ?
Taiga Wight: Recherche's Dream of Unlife power.
Trow Skeleton: The Skull God slew these traitorous giants after they attempted a military coup early in the sorcerer-king’s reign. He reanimated the disloyal Trow and punished them forever by trapping them here in the ice to safeguard his underground kingdom against invaders.
Trow Skeleton, Massive Undead, Giant, Trow: ?
Trow Zombie: ?

Dream of Unlife: Costs 1 agony point. One living creature within 30’ must save vs. death or take 2d12 damage and continue taking 1d12 damage per round. After taking damage on subsequent rounds, the victim gets a new save to end this effect. Slain victims rise in 1d4 rounds as an undead type chosen by the recherché: entropy zombie, Hadean skeleton, sook guardian, or taiga wight.

Energy Drain: Victim permanently loses 1 level (or 1HD) and their benefits (e.g., hp, saves, spells, THAC0, etc.). Reduce the victim’s XP to the new level’s minimum; if drained of all levels, victim rises as a spectre that night.

Energy Drain: Victim permanently loses 2 levels (or 2HD) and their benefits (e.g., hp, saves, spells, THAC0, etc.). Reduce the victim’s XP to the new level’s minimum; if drained of all levels, victim rises as a wraith that night.
 

Gods of the Forbidden North: Volume 3
Basic
Acedic Ghoul: Restless slaves to Baalor’s will, many Enoruuk fell into deep indifference to (and dissatisfaction with) their lives, as well as their families’. Those perishing in this apathetic state arose as ghouls at midday rather than at night, when the noon sun hovered at its zenith.
Victims slain by [a maundering bride's] quietus or disincarnating gaze rise as acedic ghouls that same night. Females so killed rise as maundering brides.
Orb of Oblivion magic item.
Arctic Ogre Sook Guardian: ?
Chaos Guardian: A twisted cousin of the demonic knight, this undead warlord gains its power after being steeped in entropy and mutation rather than through infernal pacts. Chaotic energies reassemble the living creature into a warped, rotting, black-armored herald of doom.
Cowled Skeleton: When casting animate dead, [a dhullamon] can infuse corpses with a sentient intelligence and even choose to create cowled skeletons, if he desires.
Cowled Skeleton's Necrotic Accumulation power.
Orb of Oblivion magic item.
Draugr Doom Lord: ?
Entropic Tundra Troll Zombie: ?
Felmarg, Lich, Greatest Foe, Mysterious Magic-User/Cleric of Death, Old Warlock, Powerful Sorcerer, Temporary Ally, Powerful Magic-User/Cleric of Death: This coffin imprisons the Skull God’s greatest foe in antiquity, a mysterious magic-user/cleric of death named Felmarg who was forcibly turned into a lich.
Gah'mirg, Horrid Undead Monstrosity, Arcane Monstrosity, Twisted Mass of Feminine Torsos Nailed and Sewn Together Around a Giant’s Heavy Spine With a Crown of Loathsome Heads Fused at Their Temples Like a Misshapen Floral Ring, Tower Guardian: Gah’mirg: a horrid undead monstrosity lurking in Tharak’thor; composed entirely of Baalor’s discarded concubines.
Wandering the deserted halls of Tharak’thor is an arcane monstrosity born of rejection, longing, wrath, and grief. Over the course of his vast reign, Baalor’s thirteen most beautiful concubines grew older, losing their youthful blush and falling out of his favor. They suffered death by poisoning, childless and aggrieved.
These peerless consorts—the closest any Urgathan woman ever came to being crowned as Baalor’s queen—dominated his ancient kingdom’s high society until their inevitable humiliation and downfall before the public’s cruel eye. All were eventually replaced by a younger, more beautiful rival. Ruthlessly discarded, not a single one ever cemented her position as the sorcerer-king’s wife.
Yet, Baalor took their freshly-deceased bodies, ripe with dark emotions, and magically preserved them while their radiant beauty still remained, displaying them nude and elaborately cosmetized as private exhibits for his own nostalgia, amusement, and pleasure. Much later on, as the Skull God fell into greater depravities, he took his thirteen concubines in a fit of dissatisfied rage and mutilated their corpses, dissecting and joining the old body parts into a single horrific mass. Imbued with foul sorcery, this necromantic thing became sentient, and Gah’mirg was born.
Ghoul Horde: Occasionally, in concentrated zones of necromantic power, hordes of undead gather together.
Greater Frozen Dead: ?
Maundering Bride: These creatures were once Enoruuk staalistas who betrayed their people to avoid a grisly execution. They perished any way, becoming foul undead.
Victims slain by [a maundering bride's] quietus or disincarnating gaze rise as acedic ghouls that same night. Females so killed rise as maundering brides.
Phantom Lord: Once an ambitious man, the phantom lord is now a wraith of substantive darkness clutching a rust-pitted greatsword. The creature betrayed its kin to attain its great station and personal power, sacrificing its very being in the process.
Shrieker: These undead creatures, known as shriekers, retain warped remnants of humanity: their torsos twisted, their frames surgically modified to bear four grotesquely elongated arms that resemble some chitinous insect’s limbs.
Skeletal Husky: ?
Skeletal Titherion Sabre-Toothed Tiger: ?
Skull Goliath: ?
Skull Trooper: Orb of Oblivion magic item.
Urgathan Mummy: These ancient Urgathan sorcerers bargained with forgotten crocodile gods for dominion over life and death.
Acedic Ghoul, Ghoul: ?
Acedic Ghoul, Lingering, Baalorian Undead Loyalist, Intelligent Undead: ?
Acedic Ghoul, Pale-Faced Twinkling-Eyed Corpse: ?
Acedic Ghoul, Hungry Ghoul: ?
Roch Slaggraven, Acedic Ghoul, Owner, Headstone Engraving Specialist: ?
Bonewatch, Chaos Guardian, Elite Royal Guard: ?
Chaos Guardian, Undead Warlord, Warped Rotting Black-Armored Herald of Doom: ?
Ansharah Setankh, Chaos Guardian, Member of the Bonewatch, Undead Guardian, Bonewatch Guardian, Bodyguard, Guardian, Servant, Undead Minion, Undead Sentinel: ?
Anuseth Djeserak, Chaos Guardian, Member of the Bonewatch: ?
Ishtaraq Khafren, Chaos Guardian, Member of the Bonewatch: ?
Margula Khaemun, Chaos Guardian, Member of the Bonewatch: ?
Nergath Tishmunu, Chaos Guardian, Member of the Bonewatch: ?
Marshall Rahem Tshaka, The Marshall, Chaos Guardian, Former Marshall, Member of the Bonewatch, Ancient Urgathan Warrior, Lingering, Second-in-Command, Cold Sadistic Creature: ?
Rekhshara Anumesh, Chaos Guardian, Member of the Bonewatch: ?
Setirah Urshagal, Chaos Guardian, Member of the Bonewatch: ?
Sharakh Tishgula, Chaos Guardian, Member of the Bonewatch, Undead Guardian, Bonewatch Guardian, Bodyguard, Guardian, Servant, Undead Minion, Undead Sentinel: ?
Theraz Khaemun, Chaos Guardian, Member of the Bonewatch: ?
Tishar Ashkhet, Chaos Guardian, Member of the Bonewatch: ?
Urkhama Rathmun, Chaos Guardian, Member of the Bonewatch: ?
Warlord Zerak Djehura, The Warlord, Chaos Guardian, Former Warlord, Chief Lieutenant, Ancient Warrior, Intelligent Undead, Former General, Ancient Urgathan Warrior, General: ?
Cowled Skeleton, Skeletal Horror, Relentless Clever Hunter: ?
Ashmere, Cowled Skeleton, Skeleton, Cowled Skeleton Guard: ?
Mortuus, Cowled Skeleton, Skeleton, Skeletal Creature, Cowled Skeleton Guard: ?
Tarsen, Cowled Skeleton, Skeleton, Cowled Skeleton Guard: ?
Cowled Skeleton, Lingering, Baalorian Undead Loyalist, Intelligent Undead: ?
Cowled Skeleton, Pale-Faced Twinkling-Eyed Corpse: ?
Neb-Ka the Skinless, Cowled Skeleton, Merchant of Fine Relics, Skeletal Merchant, Undead Merchant: ?
Cowled Skeleton, Cowled Skeleton Customer, Shuffling Shopping Dead: ?
Bomaanz the First, Draugr Doom Lord, Whudjan King, Tall Black-Armored Figure, Undead Whudjan King, Leader, Pawn, Tigernach King, Draugr Lord, Draugr King, Undead Warrior: The draugr never fights fair or honorably—he fights to win. (After all, was it fair or honorable when the Skull God tricked him into an eternity of undeath?)
Entropic Tundra Troll Zombie, Hulking Zombie, Undead Tundra Troll, Zombie-Troll: ?
Greater Frozen Dead, Emaciated Blue-Skinned Enoruuk Warrior, Undead Enoruuk Champion: ?
Maundering Bride, Withered Female Wight, Foul Undead, Cowled Undead, Bride: ?
Dar'nauja, Maundering Bride, Cart-Owner: ?
Phantom Lord, Wraith of Substantive Darkness: ?
Thryn'draxion, Phantom Lord, Former Senschal, Lieutenant, Lingering, Baalorian Undead Loyalist, Intelligent Undead, Seneschal, Old Seneschal: ?
Shrieker, Horror, Human Corpse: ?
Skeletal Husky, Titherion Husky's Reanimated Bones: ?
Skeletal Titherion Sabre-Toothed Tiger, Skeletal Tiger: ?
Skull Goliath, Giant Skeletal Warrior, Undead Reaper, Undead Warrior: ?
Skull Goliath, Lingering, Baalorian Undead Loyalist, Intelligent Undead: ?
Skull Goliath, Giant Sentinel: ?
Skull Trooper, Undead Soldier, Trooper, Vigilant Undead, Undead Warrior: ?
Skull Trooper, Tigernach Renegade, Undead Whudjan, Intelligent Undead: ?
Urgathan Mummy, Ancient Urgathan Sorcerer: ?
Lugal-dan, Urgathan Mummy, Urgathan Mummy Lieutenant: ?
Urgathan Mummy, Lingering, Baalorian Undead Loyalist, Intelligent Undead: ?
Urgathan Mummy, Pale-Faced Twinkling-Eyed Corpse: ?
The Physicant, Urgathan Mummy, Un-Living Physician, Undead Physician, Skeletal Repairman, Owner: ?
Undead, Undead Creature, Undead Entity: Baalor saw in this aberration [the nether-vile], this living flaw in reality, not death itself but the absence of resolution after death. He believed that if he could trap and siphon its essence, like his many mortal victims, he could manufacture undead monsters totally immune to turning, resurrect his un-living servants and swell his growing legions, and possibly even reverse death itself by unmaking its finality.
Tigernach Renegade, Undead Rebel, Undead Whudjan, Intelligent Undead: ?
Brakkakhan, Undead Dragon: ?
Undead Pawn: ?
Intelligent Free-Willed Undead: ?
The Lingering, Undead Loyalist, Baalorian Loyalist: ?
Undead Servant: ?
Free-Roaming Undead: ?
Undead Sentry: ?
Tigernach Renegade Guard, Undead Sentry: ?
Undead Guard, Guard: ?
Undead Soldier: ?
Mindless Undead: ?
Undead Monster Totally Immune to Turning: Baalor saw in this aberration [the nether-vile], this living flaw in reality, not death itself but the absence of resolution after death. He believed that if he could trap and siphon its essence, like his many mortal victims, he could manufacture undead monsters totally immune to turning, resurrect his un-living servants and swell his growing legions, and possibly even reverse death itself by unmaking its finality.
Unliving Servant: ?
Undead Demon: ?
Undead Guardian: ?
Withered Undead: ?
Shambling Undead: Unquestionably, if the Enoruuk leaders learn that Baalor lives, they demand his head for the past atrocities he committed against their people. He enslaved, tortured, and killed the Enoruuk for two merciless centuries. He forced them to give up their religious beliefs to worship him as a god. And when they died after a short and brutal life, he raised their corpses as the shambling undead, including their loved ones—parents, siblings, spouses, and children. No punishment is good enough for Baalor.
Undead Follower: ?
Ghast, Hungry Undead: ?
Ghost: ?
Ghost-King: ?
Kuluk, Ghost, Enoruuk, Enoruuk Spirit, Ghost of an Enoruuk Chieftain: When Kuluk returned and discovered her fate, the enraged man swore vengeance against the sorcerer-king and the underground beast. The Enoruuk hunted Shug-Naatha for decades, but could not slay it. Such was Kuluk’s hatred for the monster that, when he died from natural causes, the man rose as a ghost.
Ghoul: If reduced to 0hp, the [ghoul] horde collapses into 4d10 ghouls that keep fighting or wander off.
Ghoul, Hungry Undead: ?
Ghoul, Mindless Undead: ?
Mindless Skeleton: ?
Skeleton, Mindless Undead: ?
Skeletal Armor Bearer: ?
Thalia of the Violet Court, Vampire, Elf, Elf-Vampire: ?
Wraith: Anyone foolishly attacking the pink sapphire skull must roll initiative against her. If the skull wins, she blasts the attacker with a blue ray from her eyes; the attacker must save vs. spells or lose two experience levels immediately and permanently. Victims slain rise as wraiths in 1d4 rounds.
Chaos Guardian's Breath of Insanity power.
Draugr Wraith's Energy Drain power.
Phantom Lord Energy Drain power.
Wraith, Guardian: ?
Wraith, Angry Wraith: ?
Mindless Zombie: Orb of Oblivion magic item.
Zombie, Mindless Undead: ?
Blister, Angakok, Angakok Twin, Lingering, Baalorian Undead Loyalist, Intelligent Undead, Twin Sister, Lieutenant, Loyalist, Angakok Rival, Leader, Twin, Angakok Leader, Sister, Angakok Twin Sister: The angakoks perished 400 years ago when their elders caught wind of their foul occult practices—in addition to several beloved pet huskies, the pair attempted to sacrifice a local orphan, but the lucky girl escaped. Not surprisingly, the Enoruuk villagers burned the sorceresses at the stake. The sisters rose as undead soon after.
Scorchmarrow, Angakok, Angakok Twin, Lingering, Baalorian Undead Loyalist, Intelligent Undead, Twin Sister, Lieutenant, Loyalist, Angakok Rival, Leader, Twin, Angakok Leader, Sister, Angakok Twin Sister: The angakoks perished 400 years ago when their elders caught wind of their foul occult practices—in addition to several beloved pet huskies, the pair attempted to sacrifice a local orphan, but the lucky girl escaped. Not surprisingly, the Enoruuk villagers burned the sorceresses at the stake. The sisters rose as undead soon after.
Death-Wife: ?
Nirvaalqa, Death-Wife, Ghost, Keeper, Ghostly Librarian, Tall Enoruuk Woman, Vessel, Ghost of an Enoruuk Staalista: ?
Draugr: Tigernach Renegades: an undead clan of Whudjan barbarians slain by Baalor and cursed into a miserable existence as draugr.
A hundred strong, came the Whudjan
clan, in crude ships—barbarian
valor and bold steel. With the dawn,
King Bomaanz on his stallion
raising Tigernach banners on.
His helm was split, his eyes were gone,
but proud he rode, still fierce and strong.
‘Til Baalor came; killed, cursed them all.
Draugr Doom Lord's Energy Drain power.
Donnan of the Withered Yew, Draugr Sharpshooter, East Porter, East Gatekeeper, Draugr, Gate-Keeper: ?
Malcan Still-Shanked, Draugr Sharpshooter, Draugr, West Porter, West Gatekeeper, Gate-Keeper: ?
Draugr Slayer, Tigernach Renegade, Undead Whudjan, Intelligent Undead: ?
Draugr Slayer, Commander: ?
Draugr Slayer, Rigid Mummified Human Corpse, Ancient Warrior, Mummified Corpse: ?
Draugr Sharpshooter, Tigernach Renegade, Undead Whudjan, Intelligent Undead: ?
Draugr Sorceress, Tigernach Renegade, Undead Whudjan, Intelligent Undead: ?
Draugr Knife-Hurler, Tigernach Renegade, Undead Whudjan, Intelligent Undead: ?
Draugr Sub-Commander: ?
Draugr Foreigner, Skull Trooper Commander: ?
Draugr Commander: ?
Draugr Wraith: These 9 draugr wraiths—the tortured and executed advisors of vanquished kings who are now bound to the Skull God’s necromantic will—pay no heed to intruders unless attacked, in which case, they angrily swarm the party.
Draugr Wraith, Hovering Mute Spirit, Spirit, Undead Scribe: ?
Drowned Dead, Withered Near-Skeletal Corpse: ?
Entropy Zombie: Dead Rising. Humanoids killed on [Thar-Gannon] castle grounds rise 1d6 turns later as undead. Roll 1d6 for type: 1-4 (entropy zombie) or 5-6 (frozen dead). Slain dwarves reanimate as miners of Mimnohgrod. Bless or raise dead cast on a fresh corpse prevents this turning.
Slain creatures in the [black fire elemental's unhallowed] aura magically animate as entropy zombies (3:6 chance per round).
Slain victims [from a recherche's dream of unlife power] rise in 1d4 rounds as an undead type chosen by the recherché: entropy zombie, Hadean skeleton, sook guardian, or taiga wight.
Entropy Zombie, Free-Roaming Undead: ?
Entropy Zombie, Obsidian-Skinned Humanoid Corpse: ?
Entropy Zombie, Entropy Zombie Attendant: ?
Entropy Zombie, Human Corpse: ?
Frozen Dead: Dead Rising. Humanoids killed on [Thar-Gannon] castle grounds rise 1d6 turns later as undead. Roll 1d6 for type: 1-4 (entropy zombie) or 5-6 (frozen dead). Slain dwarves reanimate as miners of Mimnohgrod. Bless or raise dead cast on a fresh corpse prevents this turning.
Frozen Dead, Free-Roaming Undead: ?
Frozen Dead, Blue-Skinned Corpse: ?
Frozen Dead, Frozen Dead Guardian: ?
Greater Qivitoq: ?
Angutaq, The Overseer, Greater Qivitoq, Former Overseer, Loner, Qivotoq: ?
Hadean Skeleton: Slain victims [from a recherche's dream of unlife power] rise in 1d4 rounds as an undead type chosen by the recherché: entropy zombie, Hadean skeleton, sook guardian, or taiga wight.
Qivitoq: A victim drained of all hp [by a quivitoq's life drain power] rises as a qivitoq that night.
A victim drained of all hp [by a greater quivitoq's life drain power] rises as a qivitoq that night.
Qivitoq, Hungry Creature: ?
Sook Guardian: Slain victims [from a recherche's dream of unlife power] rise in 1d4 rounds as an undead type chosen by the recherché: entropy zombie, Hadean skeleton, sook guardian, or taiga wight.
Sook Guardian, Rigid Mummified Human Corpse, Ancient Warrior, Mummified Corpse: ?
Spell-Page Mummy: This undead creature was Baalor’s rival in a neighboring kingdom. After sacking that city-state with his Urgathan armies, the Skull God tormented its king unto death and then cursed him to this wretched service for all his un-life.
Spell-Page Mummy, Decrepit Bandaged-Wrapped Corpse, Withered Creature, Mummy: ?
Taiga Wight: Slain victims [from a recherche's dream of unlife power] rise in 1d4 rounds as an undead type chosen by the recherché: entropy zombie, Hadean skeleton, sook guardian, or taiga wight.
Trow Skeleton: ?
Trow Zombie: ?
Wane Wraith: ?
Fetching Claw of Baalor: ?
Incinerating Skeleton: ?
Miner of Mimnohgrod: Dead Rising. Humanoids killed on [Thar-Gannon] castle grounds rise 1d6 turns later as undead. Roll 1d6 for type: 1-4 (entropy zombie) or 5-6 (frozen dead). Slain dwarves reanimate as miners of Mimnohgrod. Bless or raise dead cast on a fresh corpse prevents this turning.
Miner of Mimnohgrod, Undead Miner, Miner, Undead Dwarf, Shambling Undead Dwarf, Dwarvish Undead Miner, Corpse: ?
Gravebird, Corvenna Avestris, Recherche, Undead Sorceress: ?
White Mold Zombie: ?
White Mold Zombie, Occulear, Special Form of White Mold Zombie: ?
White Mold Zombie, Mindless Carrier: ?
White Mold Zombie, Under-Man Husk: ?
White Mold Zombie, Intelligent Zombie: ?

Breath of Insanity: 3/day; exhales a wave of despair and madness in a 15’ wide cone; victims save vs. death or lose 2d4 points of WIS; those slain rise as wraiths in 2d4 rounds. Remove curse allows a victim to recover 1 point of WIS per day; otherwise, the ability loss is permanent

Energy Drain: Victim permanently loses 1 level (or 1HD) and its benefits (e.g., hp, saves, spells, THAC0, etc.). Reduce the victim’s XP to the new level’s minimum; if drained of all levels, victim rises as a draugr of the doom lord’s choice that night.

Energy Drain: Victim permanently loses 1 level (or 1HD) and its benefits (e.g., hp, saves, spells, THAC0, etc.). Reduce the victim’s XP to the new level’s minimum; if drained of all levels, victim rises as a wraith that night.

Energy Drain: Victim permanently loses 2 levels (or 2HD) and their benefits (e.g., hp, saves, spells, THAC0, etc.). Reduce the victim’s XP to the new level’s minimum; if drained of all levels, victim rises as a wraith that night.

Necrotic Accumulation: Those clawed receive 1 necrosis point. Victims take a -1 cumulative penalty to hits and saving throws per 3 necrosis points. But 1 turn of rest eliminates 1d4 necrosis points and cure disease removes them all. If the victim’s total necrosis points equal or exceed his CON score, his skin turns yellowish-green. He dies 1d4 turns later unless targeted by cure disease, rising as a cowled skeleton 1d4 hours later.

ORB OF OBLIVION
This black marble orb thrums with power and emits a sinister red light. Corpses left basking in its 60’ radius glow slowly reanimate over days and weeks, but not as mindless undead. Instead, they arise with lucid minds, broken past-life memories, and a hunger for meaning—for the longer these rotting bodies remain within the orb’s power during the reanimation process, the more fully intact the artifact restores the undead’s personality and mind.
In many ancient historical accounts, powerful necromancers have sought out one of the fabled Orbs of Oblivion to outwit death. By performing ritual suicide before the black artifact, these sorcerers permit their slain bodies to rise again while retaining their mind and personality, though at the steep cost of their considerable arcane powers.
Reanimation Process. A corpse’s physical remains and the length of time spent awash in the orb’s power determines the undead kind it becomes. While lying within the artifact’s light, the corpses are helpless and can barely groan or move. They must be dragged out of the reddish glow to become fully active.
After 6 days, rotting corpses rise as mindless zombies.
After 6 days, skeletal remains rise as mindless skeletons.
After 18 days, rotting corpses rise as acedic ghouls.
After 18 days, skeletal remains rise as either skull troopers (50% chance) or cowled skeletons (50% chance). The undead must be supplied fighting gear if they don’t already have it.
Enhanced Necromancy. Anyone within the orb’s light radius while casting animate dead or similar magic does so as if 1d6 levels higher.
Dark Secret. From all outside appearances, it seems that the magical orb pulls back a departed creature’s full soul into its decaying body. But this is not really the case. The orb merely conjures a facsimile of the deceased’s intellect that lingers, like a shadow, in his body. As a result, each risen undead is but an echo of the original person, who is truly dead forever.
 

Halls of the Blood King
Basic
Lenice Albathea, Banshee Mother, Beautiful Banshee Noble: ?
Vampire Guest: ?
The Princess of Blood, Vampire: ?
Lord Daemetrius, Vampire: ?
The Blood King, The Lord of All Vampires, Vampire, Powerful Undead Lord, Vampiric Progenitor and King, Undead King, Vampire King: ?
Undead: ?
Iara, The Game Master, Translucent Ghost: ?
Vampire, Real Vampire: A person drained of all levels [by a vampire] becomes a vampire in 3 days.
Plastic Vampire Denture magic item.
Szantis Crimsoneyes, Vampire Guest: ?
Dartia Scaleblood, Vampire Guest: ?
Haltis-Paldis Tetrafangs, Vampire Guest: ?
Maltazar Greenfang, Vampire Guest: ?
Zarzzizol Fastwing, Vampire Guest: ?
Yetar Toughskin, Vampire Guest: ?
Lartarin Sharpclaws, Vampire Guest: ?
Brunt Steelarm, Vampire Guest: ?
Ciranda Bloodsmile, Vampire Guest: ?
Kailenya Mawhands, Vampire Guest: ?
Yandir Bloodspirit, Vampire Guest: ?
Welacom Bloodspat, Vampire Guest: ?
Vampire Rebel: ?
Wandering Vampire: ?
Vampire Lord: ?
Vegetarian Vampire: ?
Vampire Medic: ?
Vampire Prisoner: ?
Cruel Vampire Lord: ?

Plastic vampire denture that turns you into a vampire (gain Vampire Traits, page 9) for 1d6 turns daily.
 

Hideous Daylight
Basic
Reinfrid, The Knight of Roses, Benevolent Undead Knight Fighter 5, Ancient and Feeble Looking Knight: Reinfrid faithfully served the kingdom for decades; as he reached his twilight years, the king charged him to retire to these gardens and defend its roses. The king meant this as a winking, de facto retirement for the aging knight but Reinfrid, honorable to a fault, took his charge extremely seriously. Until he is relieved of his duty by a member of the ruling nobility, Reinfrid will neither leave the rosarium, nor allow any harm to come to its roses. In fact, Reinfrid passed away several months ago from heat and dehydration yet still patrols these grounds in undeath.
 

Holy Mountain Shaker
Basic
Tattered Claw: ?
Waterwight: Undead corpses of various species preserved in the deep mountain’s holy waters.
Waterwight, Undead Corpse: ?
Ancient Scaled Waterwight: ?
Beautiful Waterwight: ?
Walking Waterwight: ?
Sleeping Waterwight: ?
Sleeping Glab-Glab Waterwight: ?
Rotted Waterwight: ?
Lurking Waterwight: ?
Waterwight, Deadly Spectator: ?
Crippled Waterwight: ?
Tattered Claw, Scaled Animate Remains of a Forgotten Undead, Animated Fishy Limb: ?
Undead: ?
Undead Giant Shrew: ?
Undead Specimen: ?
Ghost: ?
Goldhorn, Ghost: ?
Friendly AI Ghost: ?
Mummy: ?
Mummified Cave Bear, Mummified Cave Bear Guardian: ?
Bobheart, Lonely Skeleton: ?
Glab-Glab Skeleton: ?
Skeleton: ?
Spectre: ?
Spirit: ?
Dehydrated Zombie: ?
 

Into the Wild
Basic
Undead, Undead Creature: [A dense fog covering the land that] causes any humans or demi-humans that die within the fog to automatically rise as undead unless cremated within an hour of death.
Magic-users can also create constructs, cross-breeds, and undead creatures.
Creature That Does Not Tire: ?
Non-Intelligent Threat: ?
Spellcasting Undead: ?
Ghoul: ?
Mummy: ?
Skeleton: ?
Spectre: ?
Wight: ?
Wraith: ?
Vampire: ?
Zombie: [A meteor shower] causes the recently dead (within the past year) to rise from the grave and attack the living as zombies, and those killed by the zombies will in turn rise from the dead in 1d4 hours.
Banshee: ?
Coffer Corpse: ?
Demonic Knight: ?
Ghast: ?
Ghost: ?
Lich: ?
Cugrorn, Lich-Lord: ?
Poltergeist: ?
Revenant: ?
Spawn of Worm: ?
 

Into the Wild Advance Preview
Basic
Undead, Undead Creature: [A dense fog covering the land that] causes any humans or demi-humans that die within the fog to automatically rise as undead unless cremated within an hour of death. Magic-users can also create constructs, cross-breeds, and undead creatures.
Creature That Does Not Tire: ?
Non-Intelligent Threat: ?
Spellcasting Undead: ?
Ghoul: ?
Mummy: ?
Skeleton: ?
Spectre: ?
Vampire: ?
Wight: ?
Zombie: [A meteor shower] causes the recently dead (within the past year) to rise from the grave, and attack the living as zombies, except those killed by the zombies will in turn rise from the dead in 1d4 hours.
Banshee: ?
Coffer Corpse: ?
Demonic Knight: ?
Ghast: ?
Ghost: ?
Lich: ?
Poltergeist: ?
Revenant: ?
Spawn of Worm: ?
 

Lake of Abominations Ultimate Hexcrawl
Basic
Undead Treant: ?
Imgashkil, Undead Treant, Horrid Undead Creature: Immensely old, he was ancient before the Deadwood encroached on his territory and transformed him into a horrid undead creature.
Undead, Undead Creature: ?
Lesser Undead: ?
Scaly Priest, Fearsome Undead Foe With Draconic Characteristics: ?
Skitterbones, Strange Undead Creature, Shapeless Amalgamation of Bone and Sinew: ?
Unintelligent Undead: ?
Intelligent Undead: ?
Thimae, Banshee: Banshee. At the end of the last Cycle an elf named Thimae turned to Chaos, corrupted by the Darkwoods while hunting for herbs. She met her end here, after going mad and turning on her companions, who slew her in self-defense. Such was her madness, however, that her spirit remained bound here, a banshee.
Ghoul: An individual slain by a werewolf ’s natural attacks does not rise from the dead like a creature slain by ghouls, or spectres.
Mummy: ?
Poltergeist: Towards the end of the last Nadir a trio of brigands sought shelter in the cellar, only to have the roof collapse and trap them within. They have long since died, but their spirits remain as poltergeists.
Skeleton: The bones of [the doom of Cthedak's] victims litter the floor in her lair. Once per round, in lieu of casting one spell, she may animate the bones of 1d6 of them as skeletons.
Orcish Skeleton: ?
Human Skeleton: ?
Wandering Skeleton: ?
Small Skeletal Fish: ?
Spectre: An individual slain by a werewolf ’s natural attacks does not rise from the dead like a creature slain by ghouls, or spectres.
Resla Aznor, Spectre: Resla Aznor was a potent and powerful magic-user from far to the north, who came south to study the Darkwoods. Over the years of study he became obsessed with defeating Argcertaa and taking the place of the shade as the new Master of Shadows.
Aznor confronted Argcertaa one night, and a great magical duel ensued – a magical duel that did not go well for Aznor, who was quickly defeated and utterly destroyed by Argcertaa, who bound the mage’s spirit to the tower, doomed to spend its time in torment.
Aznor is now a spectre, bound to the tower and unable to leave, haunting the empty halls that were once his.
Zarob Sacas, Vampire: ?
Wight: The entire [House of the Undying] subhex is tainted with an even more malevolent evil than that which permeates the rest of the hex; it is this which caused the dead within the tomb to rise as wights. Within the subhex clerics turn undead as though they were two levels lower than their actual level. Any intelligent beings that die within its borders have a 35% chance of rising after 1d6 days as zombies, unless they are slain by the wights, in which case they become wights themselves.
Targets slain by a wight become wights themselves 1d4 days after death, under the control of the wight who slew them.
Targets slain by the scaly priest become wights themselves 1d4 rounds after death, under the control of the scaly priest.
Wight Original: ?
Wight New: The cave system is inhabited by a gang of wights, recently awakened by the unfortunate adventurers who preceded the party, four days previous. Their ranks have now swollen by five, the number of adventurers who fell to their sharp talons, to a total of eleven undead.
Zombie, Standard Zombie: The entire [House of the Undying] subhex is tainted with an even more malevolent evil than that which permeates the rest of the hex; it is this which caused the dead within the tomb to rise as wights. Within the subhex clerics turn undead as though they were two levels lower than their actual level. Any intelligent beings that die within its borders have a 35% chance of rising after 1d6 days as zombies, unless they are slain by the wights, in which case they become wights themselves.
For every night the corpse of a sentient being remains in the Deadwood there’s a 1 in 6 chance it rises as a zombie. The only way to prevent this is cremation – even burying the dead with ritual sacraments only delays the inevitable; those so treated have a 1 in 6 chance of rising for every year they remain within. Those reduced to 0 hp by a giant vampire bat rise as a zombie after 1d6 days.
When the adventurers first enter this subhex they encounter a scene of carnage. The bodies of nearly a dozen humans and about the same number of orcs are scattered about, all dead for at least a week. Both sides are dressed in ill-fitting and cheaply-made armor, and what weapons remain are much the same.
Leaving the corpses unburied or uncremated is risky, as each subsequent week after they are first discovered will see 1d6–1 of the corpses animate as zombies and prowl the entire hex (add to the random encounter table).
Living creatures completely drained of Constitution [by an undead treant] reanimate as zombies under the undead treant’s mental control 1d4 days after death.
Zombie, Sad Lone Zombie, Corpse: ?
Wandering Zombie: ?
Servitor Zombie: If no captives are currently being held by the village then Kahanu, the shaman, will select a goblin at random (although for some reason he tends to select those of the Daykiller band more than any other). There is a 1 in 6 chance that Thlirhoab rejects the sacrifice, turning it into a zombie servitor rather than devouring it.
Those who die from drinking the tainted water [of Thlirhoab's well] have a 15% chance of being reanimated as zombies serving Thlirhoab.
Animated by godlings, demons, and other powerful beings.
Zombie Servitor, Undead Servitor: ?
Riacome the Restless, Zombie: When the adventurers first enter the village, Riacome will have passed away the previous night, although it will be 1d6 days before anyone in the village is aware of this (the adventurers might be the first to learn of it if they seek her out).
As with all who die in the Darkwoods, there’s an increased chance she is animated as an undead. In Riacome’s case, she has a 1 in 6 chance each day she remains undiscovered that she will become a zombie. If she reanimates, there’s a 1-3 in 6 chance she retains her intellect – and perhaps is unaware that she has died – and will simply continue on as she did before, albeit without the ability to speak (or the need to sleep or eat). Otherwise, treat her as a standard zombie that will attack once someone enters her hut.
Zombie Chicken, Undead Chicken: ?
 


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