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Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction
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<blockquote data-quote="Faolyn" data-source="post: 8191379" data-attributes="member: 6915329"><p>Again, so? Children are taught lots of things that are wrong. Adults believe many things that are wrong. The fact that you are "sold on something from the very beginning" doesn't mean it always has to be that way, either in real life (again, look up people with dwarfism who are weightlifters). In fact, if it <em>were </em>always the same way, it'd be pretty boring.</p><p></p><p></p><p>The argument is: halflings shouldn't get a Strength bonus because goliaths are supposed to be stronger. </p><p></p><p>My question is: And if there are no goliaths around, then what does it matter if halflings get a Strength bonus? Example: my current setting has lots of halflings, but no goliaths. They don't exist. </p><p></p><p></p><p>Unless your entire character background is "my fighter was thrust into this world ex nihilo, now let's roll some dice," then your character has a background of some sort or another. Even the gamer who says nothing more in-depth than "my character got into lots of tavern fights, the end" or "my character served in the army, the end" or even who relies entirely on random tables for background generation is going to have <em>something </em>that caused their character to be a fighter. That, plus the actual terminology of your class and/or background (e.g., you're "trained in" weapons and armor) indicates that your character put in some effort in their lives to become a fighter. </p><p></p><p>That means that, if you decided to play a strength-based martial, your character is going to be strong. And <em>that </em>means your character's Strength score is likely to be fairly high. It may not be higher than everyone else's Strength, but it would almost certainly be higher than if you had decided to <em>not </em>be a strength-based martial.</p><p></p><p>What <em>you </em>are saying is "some people won't learn how to focus on the other parts of their character," therefore <em>nobody </em>should be able to put a bonus in Strength unless it was built into their race. <em>That </em>is lazy. It doesn't encourage people to look at other parts of their character. It encourages people to think only in cliché tropes of halfling rogues and half-orc barbarians* and elf rangers and firbolg druids.</p><p></p><p>===</p><p></p><p>* Interestingly, half-orcs were originally, back in 1e, supposed to be the <em>assassin </em>race, <em>not </em>the martial. In the D&D Rules Cyclopedia, halflings got an XP bonus for high Strength. See? Tropes change.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8191379, member: 6915329"] Again, so? Children are taught lots of things that are wrong. Adults believe many things that are wrong. The fact that you are "sold on something from the very beginning" doesn't mean it always has to be that way, either in real life (again, look up people with dwarfism who are weightlifters). In fact, if it [I]were [/I]always the same way, it'd be pretty boring. The argument is: halflings shouldn't get a Strength bonus because goliaths are supposed to be stronger. My question is: And if there are no goliaths around, then what does it matter if halflings get a Strength bonus? Example: my current setting has lots of halflings, but no goliaths. They don't exist. Unless your entire character background is "my fighter was thrust into this world ex nihilo, now let's roll some dice," then your character has a background of some sort or another. Even the gamer who says nothing more in-depth than "my character got into lots of tavern fights, the end" or "my character served in the army, the end" or even who relies entirely on random tables for background generation is going to have [I]something [/I]that caused their character to be a fighter. That, plus the actual terminology of your class and/or background (e.g., you're "trained in" weapons and armor) indicates that your character put in some effort in their lives to become a fighter. That means that, if you decided to play a strength-based martial, your character is going to be strong. And [I]that [/I]means your character's Strength score is likely to be fairly high. It may not be higher than everyone else's Strength, but it would almost certainly be higher than if you had decided to [I]not [/I]be a strength-based martial. What [I]you [/I]are saying is "some people won't learn how to focus on the other parts of their character," therefore [I]nobody [/I]should be able to put a bonus in Strength unless it was built into their race. [I]That [/I]is lazy. It doesn't encourage people to look at other parts of their character. It encourages people to think only in cliché tropes of halfling rogues and half-orc barbarians* and elf rangers and firbolg druids. === * Interestingly, half-orcs were originally, back in 1e, supposed to be the [I]assassin [/I]race, [I]not [/I]the martial. In the D&D Rules Cyclopedia, halflings got an XP bonus for high Strength. See? Tropes change. [/QUOTE]
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