Unearthed Arcana: Honor


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I liked this article, particularly in that it does focus on non-Asian elements as well as the flavour-of-the-month.

I enjoyed the feats and powers for those who want to make honour an integral part of their characters with real mechanical benefits. Overall, a good article.
 

Unimaginative power bloat that will cause arguments at the table. It's just rehashing old mechanics, giving more power to PC's and creating more headaches (but beating the tied-up, helpless prisoner to death IS part of my honour code!) for the DM.

I see no redeeming factors about this concept or its execution.


EDIT: I should point out that I'm solely talking about the mechanics of this article. I haven't read any of the fluff which may or may not be any good.
 
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It's an Unearthed Arcana article - if DMs don't want to allow it, they don't have to. Purely optional. And for those so inclined, they have something to go on now.
 

I'm likely going to use Honor in my Planescape games as a way to measure adherence to a philosophy (either a faction, or simply an alignment). It's a pretty cool mechanic! A good way to make a character's convictions matter mechanically, which is vital to many of my games.

It's kind of a shame that as an Unearthed Arcana article, it won't pop up in the CB or anything. A bit of a logistical hassle. Overall, quite nice, and I'm looking forward to using it!
 

Unimaginative power bloat that will cause arguments at the table. It's just rehashing old mechanics, giving more power to PC's and creating more headaches (but beating the tied-up, helpless prisoner to death IS part of my honour code!) for the DM.

I see no redeeming factors about this concept or its execution.

I think this is a good article. However, I wouldn't allow my players to use it if I didn't think they were mature enough to handle it; then again, I probably wouldn't game with them if they weren't.
 

Well, i for one welcome any mechanics that actually promote players to RP more, then so bet it, sure its a bit overpowered in some respects, but a hardlined honor bound player would be just as disadvantaged as a normal character who did not have the powers when it came to an opportunity to relax the morals a bit to get some extra gold or a few less than noble favors
 

This is pretty solid. If a DM doesn't want to deal with it, he just doesn't use it. If a player doesn't want to deal with it, he just doesn't take the feat. If you do take the feat, well, you get a fairly modest benefit. I can see some hand wringing possible with Honorable Action and deciding exactly what is an action in support of one's honor, but it will be pretty clear in a lot of cases. Even if a player wheedles the DM into letting him use it left and right he's only got 3 honor points to play with. The DM gets to give them out, so it isn't likely to get out of line. The fact that Honor-Bound requires a feat slot puts it even more in the realm of a trade-off to start with.

I'm thinking of doing a sort of medieval chivalric epic sort of game, so maybe we'll give this thing a run through and see how it works out, since something like this seems almost required for that sort of setup.
 


I think this article would go great with many settings:

- Dragonlance: gives a real benefit to being a Knight of Solamnia, code and all.
- Red Steel: we have the entire Honorbound archetype, to gunslinging duelists in Cimarron County to katana-wielding rakasta samurai.
- Ravenloft: yes, Ravenloft! Give your PCs a reward for sticking to the straight and narrow. In many gothic stories, a character who is pure of heart can stave off the forces of darkness.
- Forgotten Realms: there are the Harpers and Kara-Tur itself.
- Planescape: as mentioned above, this gives some teeth to the setting's assumption that your beliefs are important.
 

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