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Unpopular Opinion: WotC is the Bethesda of RPG Companies
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<blockquote data-quote="DEFCON 1" data-source="post: 7877067" data-attributes="member: 7006"><p>Disagree.</p><p></p><p>D&D is World of Warcraft. The world's most popular games of their genre, both of which are playable as-is, and beloved by the people playing.</p><p></p><p>That being said... both games <em>welcome</em> their mod communities to take on duties they themselves do not have time to fiddle with. And almost all the people who play the game "seriously" will load up and use all manner of mods to get the game to run and play exactly how they prefer it. But if you ask them to ever just go back and play the game as the company designed it <em>without</em> any of the mods... it always feels weird and oftentimes not that pleasant. And those players will never not complain about it.</p><p></p><p>And then on occasion, both WotC and Blizzard will take some of the most popular and widely-used mods and actually incorporate them in some fashion into the base game. Not usually to the detailed extent the original mod person made... they are meant for the general gaming populace and not the hardcore who have gone all-in on it after all... but at least to a baseline entry. But that is enough to get the hardcore to then complain about the company <em>not going</em> all-in, and they take it as a personal affront that they are still required to use the community mod. And they'll make sure to let the rest of us know about how the company has screwed the pooch.</p><p></p><p>But in both cases... the company actually has all the details of what most people actually think, and it does not in any way match the ill-conceived ideas of certain "hardcores" who can't believe people could stand to play the game without the stuff they consider practically a requirement. Which is why both companies are able to ignore the caterwauling and still maintain the level of interest and community they have garnered over the years.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7877067, member: 7006"] Disagree. D&D is World of Warcraft. The world's most popular games of their genre, both of which are playable as-is, and beloved by the people playing. That being said... both games [I]welcome[/I] their mod communities to take on duties they themselves do not have time to fiddle with. And almost all the people who play the game "seriously" will load up and use all manner of mods to get the game to run and play exactly how they prefer it. But if you ask them to ever just go back and play the game as the company designed it [I]without[/I] any of the mods... it always feels weird and oftentimes not that pleasant. And those players will never not complain about it. And then on occasion, both WotC and Blizzard will take some of the most popular and widely-used mods and actually incorporate them in some fashion into the base game. Not usually to the detailed extent the original mod person made... they are meant for the general gaming populace and not the hardcore who have gone all-in on it after all... but at least to a baseline entry. But that is enough to get the hardcore to then complain about the company [I]not going[/I] all-in, and they take it as a personal affront that they are still required to use the community mod. And they'll make sure to let the rest of us know about how the company has screwed the pooch. But in both cases... the company actually has all the details of what most people actually think, and it does not in any way match the ill-conceived ideas of certain "hardcores" who can't believe people could stand to play the game without the stuff they consider practically a requirement. Which is why both companies are able to ignore the caterwauling and still maintain the level of interest and community they have garnered over the years. [/QUOTE]
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