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(Update) DM Decision: Player mistake- what would you do
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<blockquote data-quote="BSF" data-source="post: 2768368" data-attributes="member: 13098"><p>No, I think this is where SWRushing is advocating that you should cut the player loose. If you have one player that has a completely different style to everything about the game, then that person is likely not a good fit for the game, the group and the DM. </p><p></p><p>I run two different adventure paths in my current campaign world. One is for the general group. I try to keep things at a base level of fun for the entire group. The other group is very specific for tone and expectations. I only have three players in that one. One of those players does not participate in the game with the other 7 players due to time constraints. But I refuse to let the other players in on the limited campaign until they have built characters to my exacting specifications for the game. I have pointed out to them, explicitly, that the second campaign has a style and flavor that _won't_be_fun_for_them_ if they don't have the desire to build characters to fit that style. Nor will it be fun for me to run the game with them playing a marginally interested character. </p><p></p><p>Allow me to clarify. I have a total of 8 players. Five of them only play in one game, a more 'standard' game. One of them only plays in the variant game. Two of them cross-over between both games. Five of the players can cross over as well, if they are willing to play within a much more confined game as far as style and flavor go. But I won't allow them to do so without being very clear that this game is different and making them prove to me they want to play that style of game. Otherwise I won't have fun running it and they won't have fun playing it. They are OK with that because I have been up front and honest about it. </p><p></p><p>If you are running very clear good vs evil game and you have one player that wants to play a game with relative morality, you have a problem. It is better to cut one player loose if you refuse to adjust to that style. </p><p></p><p>If you are running a serious game and one player wants a lighthearted, comic game, you are better off cutting the player loose.</p><p></p><p>These are the points that SWRushing is trying to make. Either accomodate the play style of each player, or cut the player loose. Or in the least, don't consistently set the player up for failure and then complain about it.</p><p></p><p>Mind you, I don't think that is your intent. But it does seem to be the circumstance.</p></blockquote><p></p>
[QUOTE="BSF, post: 2768368, member: 13098"] No, I think this is where SWRushing is advocating that you should cut the player loose. If you have one player that has a completely different style to everything about the game, then that person is likely not a good fit for the game, the group and the DM. I run two different adventure paths in my current campaign world. One is for the general group. I try to keep things at a base level of fun for the entire group. The other group is very specific for tone and expectations. I only have three players in that one. One of those players does not participate in the game with the other 7 players due to time constraints. But I refuse to let the other players in on the limited campaign until they have built characters to my exacting specifications for the game. I have pointed out to them, explicitly, that the second campaign has a style and flavor that _won't_be_fun_for_them_ if they don't have the desire to build characters to fit that style. Nor will it be fun for me to run the game with them playing a marginally interested character. Allow me to clarify. I have a total of 8 players. Five of them only play in one game, a more 'standard' game. One of them only plays in the variant game. Two of them cross-over between both games. Five of the players can cross over as well, if they are willing to play within a much more confined game as far as style and flavor go. But I won't allow them to do so without being very clear that this game is different and making them prove to me they want to play that style of game. Otherwise I won't have fun running it and they won't have fun playing it. They are OK with that because I have been up front and honest about it. If you are running very clear good vs evil game and you have one player that wants to play a game with relative morality, you have a problem. It is better to cut one player loose if you refuse to adjust to that style. If you are running a serious game and one player wants a lighthearted, comic game, you are better off cutting the player loose. These are the points that SWRushing is trying to make. Either accomodate the play style of each player, or cut the player loose. Or in the least, don't consistently set the player up for failure and then complain about it. Mind you, I don't think that is your intent. But it does seem to be the circumstance. [/QUOTE]
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