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(Update) DM Decision: Player mistake- what would you do
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<blockquote data-quote="DonTadow" data-source="post: 2769119" data-attributes="member: 22622"><p>She got a reflex save to avoid it which she rolled a 17 with a dc 22. She got an intelligence check of 7 to determine if her character was smart enough to figure out that something may be up. (secret roll) . If she hadn't have jumped dead in the middle, she would ahve got two reflex saves. </p><p></p><p> </p><p>The pcs retrieved notes on the fotress. Which stated that before the level was sealed, a series of alarms and safteys had been removed as per protocal. That way the artifacts inside would be protected until the danger could be removed. The PCs knew well ahead of time that this last level was a highly secure area. </p><p></p><p></p><p></p><p>Again, two pcs (well actually the same pc, two different characters) died already. One in the very same adventure as her. I have no problem allowing pcs to die by their actions. </p><p></p><p>I do apologize for calling her stupid, as I don't believe she is stupid, but the decisions she made was not one that seemed liek a good one given the circumstances. </p><p></p><p>During character creation, she tends to read positively about things. For instance, when she built her cleric, i wsn't much on character policing. I use the elements of magic system which allows pcs to create their own spells. </p><p></p><p>5 games in she did a spell and i asked her the save, she told me, the spell didnt have a save, none of her spells have saves, she designed them so they wouldnt. Her thought was, if she aimed at the ground beneath the baddies then her target was the ground and thus any risidual effect on anyone else was just collateral. When I asked her, why would she think that she could cast 10d6 fireballs and dominates on enemies and they not get a saving throw, she said she must have read the book wrong. When i asked her why didn't she ask me about it, she said "I hoped you wouldn't notice it, I figured it was a bit broken but I didnt think you'd mind."</p><p></p><p>Fast foreward to the nwe character, in which took two weeks of back and forth dialogue. I told her, the current area only has races 1, 2, 3, A, B and C. She said she wanted race E. Race E is dire evil in the campaign (not to say there aren't good characters of Race E but the only characters of Race E in the world are from an evil organization). In any case I told her know. She then asked to play Races F and G. To which I said, in the area the players are in it is not consistant with the town makeup. She agree to do do race B. When we get to game she has a character sheet for Race F. she also didn't have the classes she said she would have which was rogue 5/ ranger 5. Instead she had rogue 2/ranger 8 but with none of the XP penalities i told her she would have if she decided to high level multiclass her race. </p><p></p><p>The next problem came with spell selection. She chose the vilante prestige from the complete adventure. Before her, I was pretty lenient on what the pcs could bring in as far as classes. But during the first session, I noticed her character casting a ton of spells, to which I asked, how are you donig this. I understand the vilagnte has 3 or 4 cantrips at best. She said, Well since we use adifferent magic system and the spells were in the normal 3.5 magic system, I assumed that I could get unlimitted spells because the world isn't familiar with how i do my magic. </p><p></p><p>Won't go any further, but lets say she lost her magic casting capabilities in place of a feat.</p></blockquote><p></p>
[QUOTE="DonTadow, post: 2769119, member: 22622"] She got a reflex save to avoid it which she rolled a 17 with a dc 22. She got an intelligence check of 7 to determine if her character was smart enough to figure out that something may be up. (secret roll) . If she hadn't have jumped dead in the middle, she would ahve got two reflex saves. The pcs retrieved notes on the fotress. Which stated that before the level was sealed, a series of alarms and safteys had been removed as per protocal. That way the artifacts inside would be protected until the danger could be removed. The PCs knew well ahead of time that this last level was a highly secure area. Again, two pcs (well actually the same pc, two different characters) died already. One in the very same adventure as her. I have no problem allowing pcs to die by their actions. I do apologize for calling her stupid, as I don't believe she is stupid, but the decisions she made was not one that seemed liek a good one given the circumstances. During character creation, she tends to read positively about things. For instance, when she built her cleric, i wsn't much on character policing. I use the elements of magic system which allows pcs to create their own spells. 5 games in she did a spell and i asked her the save, she told me, the spell didnt have a save, none of her spells have saves, she designed them so they wouldnt. Her thought was, if she aimed at the ground beneath the baddies then her target was the ground and thus any risidual effect on anyone else was just collateral. When I asked her, why would she think that she could cast 10d6 fireballs and dominates on enemies and they not get a saving throw, she said she must have read the book wrong. When i asked her why didn't she ask me about it, she said "I hoped you wouldn't notice it, I figured it was a bit broken but I didnt think you'd mind." Fast foreward to the nwe character, in which took two weeks of back and forth dialogue. I told her, the current area only has races 1, 2, 3, A, B and C. She said she wanted race E. Race E is dire evil in the campaign (not to say there aren't good characters of Race E but the only characters of Race E in the world are from an evil organization). In any case I told her know. She then asked to play Races F and G. To which I said, in the area the players are in it is not consistant with the town makeup. She agree to do do race B. When we get to game she has a character sheet for Race F. she also didn't have the classes she said she would have which was rogue 5/ ranger 5. Instead she had rogue 2/ranger 8 but with none of the XP penalities i told her she would have if she decided to high level multiclass her race. The next problem came with spell selection. She chose the vilante prestige from the complete adventure. Before her, I was pretty lenient on what the pcs could bring in as far as classes. But during the first session, I noticed her character casting a ton of spells, to which I asked, how are you donig this. I understand the vilagnte has 3 or 4 cantrips at best. She said, Well since we use adifferent magic system and the spells were in the normal 3.5 magic system, I assumed that I could get unlimitted spells because the world isn't familiar with how i do my magic. Won't go any further, but lets say she lost her magic casting capabilities in place of a feat. [/QUOTE]
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