Uses for a whip


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I know you can use them are reach weapons and off hand, but can you trip, disarm or grab with them in 4e?

You don't 'trip' or 'disarm' in fourth edition.

If a power has the weapon keyword, and it knocks an enemy prone, or causes them to lose their weapon, a whip can be used with those powers. And if you have proficiency in the whip, you can do so without penalty i.e. get your proficiency bonus.

The use of a whip is with a class with weapon powers that doesn't care about damage or opportunity attacks but cares about reach, secondary effects of powers, and wouldn't mind carrying a shield.

Warlords are the first class that come to mind with those criteria. Sword and Board fighters aren't too bad either with a whip.
 

Some of these are improvised actions and very much up to the GM.

For others...see the Whip Training/Novice/Expert/Specialist multiclass path.

The base multiclass gives proficiency and lets you hand out -2 penalties against specific targets when you hit with a whip. (from Dragon 368)

Novice gives you an encoutner power that knocks prone or pulls someone one square (ie, trip)
Expert gives you threatening reach for one turn per encoutner.
Specialist lets you grab and knock prone with the whip as a daily (even on a miss! On a hit you also do damage and they take a -5 to escape the grab).

So basically, the only thing you can't do is disarm, and that's because disarm is mad crazy powerful (against PCs) and largely pointless (against NPCs), so it's incredibly rare.
 

There are two ways to look at it:

Way the First
There is no such thing as a whip in 4E. There is only this: Superior one-handed melee weapon, 1d4 damage, +3 prof, flail group, reach, off-hand. You can only do what the rules explicitly say you can. The fact that it is a whip in the game world has no impact on resolution.

The Other Way
You can disarm, grab, and trip with a whip, lash it to something and use it to swing over chasms, or anything else you can think of. Describe the action to the DM and let him resolve it using the mechanics presented in the game.
 

I know you can use them are reach weapons and off hand, but can you trip, disarm or grab with them in 4e?
Why, yes you can (sorta)!

If you have a martial class, you can multiclass into the Whip Specialist feat chain (Dragon Magazine, Character Builder and D&D Compendium). You'll be able to swap three powers for whip-related feats that involve that kind of stunt.
 



"Where there's a whip (crack) there's a way!"

goblintown2.jpg
 


I once built a dual-wielding fighter (tempest) who used an hand axe main hand and a whip in his off-hand. This way he could mark thing from ranged (throwing), adjacent or withing reach 2. As most of his power had attack different target with each weapon, I could mark one adjacent enemy and another withing reach, thus getting better positioning.

I remember having way more static bonus for my off-hand than the dice I could have rolled, so d4 instead of d6 or d8 was not an issue.

Also, do not underestimate the power of a whip in a skill challenge. All things are possible with a good imagination, or the rewatching of old Indiana Jones movies.
 

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