wlmartin
Explorer
Our local DM game has a regular DM who we (4 of us) enjoy playing in front of in our regular Thursday Night Game.
As one of the group is away this week, i'll step in to be running a one-session adventure.
So far I have setup the following circumstances which I need to build on and would like some ideas on what to do.
Gnomish Villagers have captured one of the PCs playing a Vampire and are planning on watching at a village event as she is tied to a pole and burns to death when the sun comes up (Refreshment stands already setup)
The PCs friends (2 of the group and an NPC cleric) who are also Vampires hear of this and make haste to rescue their friend.
The adventure will start with the outside Vampires reaching the village limits and the captured Vampire bound to the Pole. The group will begin split and before the first combat encounter will be joined together.
The Levels of the group are :
: 1 x Captured Vampire : LVL 15
: 2 x Non Captured Vampire Friends : LVL 11
: 1 x NPC Healer Vampire : LVL 15
This creates a balance of level 13 split into a 4 player party.
Typically this gives me 4000xp to play with and whilst I wouldnt want to go under, going over by a little isnt the worst thing I could do... in fact considering them as a 5000xp budget as if they had 5 members would work out quite well.
Being vampires I could play on the Radiant Damage idea although exposing PCs to their weakness could result in underbalancing... however I would want to avoid the opposite of throwing necro attacks at them as well.
The most important thing is to find a fluid way to join the group together without it seeming forced. Typically this means that the Captured Vampire is guarded and the group fights their first encounter against those guards.
I am pretty stuck for ideas
I thought about Werewolves that lay waste to the village, although i would need to level the Werewolves as not many at high level.
I thought about Vampire Hunters although they seem a bit dry since they are just humans(or similar) with Anti-Vampire powers.
I am open to any suggestions
As one of the group is away this week, i'll step in to be running a one-session adventure.
So far I have setup the following circumstances which I need to build on and would like some ideas on what to do.
Gnomish Villagers have captured one of the PCs playing a Vampire and are planning on watching at a village event as she is tied to a pole and burns to death when the sun comes up (Refreshment stands already setup)
The PCs friends (2 of the group and an NPC cleric) who are also Vampires hear of this and make haste to rescue their friend.
The adventure will start with the outside Vampires reaching the village limits and the captured Vampire bound to the Pole. The group will begin split and before the first combat encounter will be joined together.
The Levels of the group are :
: 1 x Captured Vampire : LVL 15
: 2 x Non Captured Vampire Friends : LVL 11
: 1 x NPC Healer Vampire : LVL 15
This creates a balance of level 13 split into a 4 player party.
Typically this gives me 4000xp to play with and whilst I wouldnt want to go under, going over by a little isnt the worst thing I could do... in fact considering them as a 5000xp budget as if they had 5 members would work out quite well.
Being vampires I could play on the Radiant Damage idea although exposing PCs to their weakness could result in underbalancing... however I would want to avoid the opposite of throwing necro attacks at them as well.
The most important thing is to find a fluid way to join the group together without it seeming forced. Typically this means that the Captured Vampire is guarded and the group fights their first encounter against those guards.
I am pretty stuck for ideas
I thought about Werewolves that lay waste to the village, although i would need to level the Werewolves as not many at high level.
I thought about Vampire Hunters although they seem a bit dry since they are just humans(or similar) with Anti-Vampire powers.
I am open to any suggestions