I was perusing through MPII and I stumbled across the cunning sneak rogue class feature.
It basically states that if you move three squares and have a source of concealment you can become hidden.
As a DM and a player I enjoy having various sources of light affect my game. So this got me thinking...
A candle sheds dim light (PHB p262), dim light grants concealment (PHB p262, p281). I haven't been able to find any rules making the claim that one source of light trumps another. So as I read it, get a rogue to hold a candle and you have yourself an infinite-being-hidden-loop.
I was wondering whether this was correct according to the RAW.
It basically states that if you move three squares and have a source of concealment you can become hidden.
As a DM and a player I enjoy having various sources of light affect my game. So this got me thinking...
A candle sheds dim light (PHB p262), dim light grants concealment (PHB p262, p281). I haven't been able to find any rules making the claim that one source of light trumps another. So as I read it, get a rogue to hold a candle and you have yourself an infinite-being-hidden-loop.
I was wondering whether this was correct according to the RAW.