Rel said:
It is unquestionably a lot of work getting ready for such games. One shot games can be labor intensive because they have no "foundation" that you can build upon like a regular campaign game session has. And at least once in every period of adventure design I say, "Why did I agree to do this?!" But I derive great pleasure in presenting the final product to the folks I see at the gaming event and letting them "unwrap the present" that I've packaged for them. That is the point at which I answer the question above:
"I do this because I love it! So what if there's some work involved."
*Henry looks up from his Corel Draw-designed map he's creating for the NC Gameday*
I heartily agree. We do it because of the fun it brings when Gameday comes, for the enjoyment people get at a game table for a neat prop, or for a well-crafted story. Often times I do it for the "that was fun, Henry!" and I'm just as happy to hear, "That was neat; y'know, I used to have this GM who would do this-that-and-the-other, and it worked even better at the time. Maybe you'd want to think about that, as a suggestion."
If I got a hearty round of "well, that sucked", then I might think differently.
Largely it's about the non-material reward, distantly kinda like a parent giving their kids Christmas Day. You've just busted your thumbs putting that new bike together, you've figured out the next six loan payments for that brand-new computer you just bought, and you have had two hours of sleep between finishing putting the presents just so, and pretending to wake up because Santa came by during the night. None of it matters a darn, because your child is glowing from ear to ear.
It's rewarding to see new friends and acquaintences laughing and enjoying themselves, it's rewarding to see a player take charge of a role with gusto and deliver a performance that would make a community theater proud, and it's rewarding when you get to experience the attention to detail that OTHER people have put into their games, because they want to show you the same courtesy.
Would it be nice to get material goodies? Darn right! But if I get 'em it's secondary to the purpose.
*Returns to scrutinizing his Gameday props*