Deset Gled said:
Sounds to me like your problem is more with the concept of VoP than anything else. The reason for giving the bonus feats is that the player is giving up so much else; bonus feats are just a compensation. The fact that VoP is itself a feat is really just a matter of mechanics (what other options are there for it to be?).
A class, perhaps. And really, you don't need the "one per two levels" bonus exalted feats; I tested the effects with a 21st level character, with a houseruled-to-be-more-expensive Saint template. And he fared reasonably well against the other characters - with
no bonus feats, at all.
Thanee said:
Yeah, that's the primary benefit of the VoP, you trade in your wealth for abilities that cannot be taken away, and which to some extent resemble what you would be able to do with the money (at least in the important areas, weapon enhancements, armor bonus, save bonus, etc).
At 20th level,
wihtout feats, I
guarantee you the VoP's numeric benefits add up to more than it would cost to buy those abilities in magic items. Just the Attribute bonusses alone ...
+8 - this is an Epic item, and it's list price is 640,000gp.
+6 - 36,000gp
+4 - 16,000gp
+2 - 4,000gp
That's 696,000gp right there; a 20th level character has all of 760,000gp. The remainign 64Kgp is
not enough to pay for the other benefits, even assuming all items were "slotted" and single-effect - like the +10 Exalted bonus to AC (say, 100Kgp), the +3 deflection bonus (~18Kgp), the +5 exalted strike (~50Kgp), the energy resistances (~144Kgp, as a
ring of minor universal energy resistance)), the continual freedom of movement (~112Kgp, by the DMG guidelines), the +2 natural armor (18Kgp), the continual True Seeing (~180Kgp by the DMG guidelines), the resistance bonus to saves (9Kgp), the greater sustenance (11Kgp), the damage reduction (no comparable items to base the pricing on; certainly better than the DR-producing magic armor abilities), the mind shielding (ditto), and the endure elements (probably ~1Kgp). In fact, damage reduction and mind shielding aside, those cost
another 643Kgp.
Thus,
without the bonus feats, the VoP is worth
significantly more than 1.25
million gold pieces.
Each feat is worth an average of 10,000gp. So, taken as early as possible, the eleven resultant feats are worth an average of 110,000gp. We're getting to about 1.5Mgp approximate value, for everything.
And that doesn't take into account the impossibility of taking those benefits away. IMO, adding some sort of "indestructible and unstealable" trait to any magic item should
double it's price.
Do you think ONE FEAT should allow someone to effectively QUADRUPLE the benefits they would have gotten, had they KEPT all their money ... ?!? I certainly don't!
in low resources campaigns, it's probably bordering to broken, as it is balanced for standard PC wealth and item availability.
Actually, it's worth twice to four times as much, so I question it's balance based on PC wealth levels, too.
As a wizard, for example, I don't think I would ever want such harsh restrictions. As a druid it fits perfectly well, of course (almost too good).
Any shapeshifting-focussed build benefits GLORIOUSLY from the VoP.