D&D General Walkthrough map book of classic D&D dungeons coming next year

The book is called Dungeons! Illustrated Maps Of Classic Dungeons & Dragons Adventures, and will be available on April 27th, 2027
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Illustrator Jason Bradley Thompson announced yesterday that an upcoming book from Penguin Random House and Ten Speed Press will feature a collection of humorous isometric maps celebrating classic dungeons from throughout D&D's history. Thompson has produced many of these maps over the years, and this 80-page collection features not only the best of his maps, but also new artwork, a foldout map of the Sword Coast, and 'snarky but accurate' information on the worlds of Dungeons & Dragons. The book is called Dungeons! Illustrated Maps Of Classic Dungeons & Dragons Adventures, and will be available on April 27th, 2027 in hardcover for $30.

The dungeons covered include:
  • The Moathouse of Evil (outside the village of Hommlet)
  • White Plume Mountain
  • The Lost Caverns of Tsojcanth
  • The Underdark
  • Ten Towns
  • Hold of the Storm Giants
  • The Tomb of Horrors
  • Barovia and Castle Ravenloft

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No In Search of the Unknown ?
Understandable. Insane layout I legitimately wonder how you map as a player.

Come to think of it, juts insane layout. Don't they have a secret door to access the food stock ?
Because reasons.
 

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Hopefully it's just because the page snip is incomplete, but the disparity between the numbering of the map locations and the adventurers' journal makes it very confusing to tell what I'm looking at. If I hadn't played/run this module half a dozen times I might not be able to make sense of it.
 

Hopefully it's just because the page snip is incomplete, but the disparity between the numbering of the map locations and the adventurers' journal makes it very confusing to tell what I'm looking at. If I hadn't played/run this module half a dozen times I might not be able to make sense of it.
These are drawn deliberately very busy . . . the idea is to spend some time with the cartoon and find subtle elements, you've got to put some work into these to truly enjoy the experience.
 

Umm, that's what he was calling out, the statue-mouth is decidedly not glowing, to the point you might want to just stick your lantern in there to see what's going on...
Umm, if that's the case, great. I thought they meant the patch of light at the adventurer's feet (which at first blush looked wrong, but is an accurate reflection of the lantern illumination minus a bit of artistic license with distance).

Heh. I see the issue. I am so used to OSR products only being able to allude to actual TSR modules, that a glowing statue of totally-not-the-statue-from-ToH doesn't even trip my radar, because of course they aren't going to depict the actual thing, (what are they, trying to get a CaD?). An actual licensed product where they can include specific references changes everything. Still, a glowing mouth works so much better than one with darkness, I'm glad they chose to take the artistic license.
 



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