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WAR! huh! what is it good for?
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<blockquote data-quote="Nagol" data-source="post: 5706075" data-attributes="member: 23935"><p>As a DM, I generally use war as a backdrop and a tool to change the character of a region -- occupants, threat level, and encounter types.</p><p></p><p>PCs rarely get involved as regular forces. The PCs may become involved as a specialised strike team on one side or another or perhaps just their own. Such teams perform surgical strikes to accomplish strategic goals (i.e. go on adventures) that are expected to materially affect the situation or to prevent the opposing forces from doing the same.</p><p></p><p>Depending on the game system in use, war involvement suits low to mid-level groups best. High level groups can avoid the setting, engage on their own terms, and simply win against masses of low level opponents. High level groups need to be distracted by/focused on high-level threats like an opposing group of like heroes or fell being performing the same function.</p></blockquote><p></p>
[QUOTE="Nagol, post: 5706075, member: 23935"] As a DM, I generally use war as a backdrop and a tool to change the character of a region -- occupants, threat level, and encounter types. PCs rarely get involved as regular forces. The PCs may become involved as a specialised strike team on one side or another or perhaps just their own. Such teams perform surgical strikes to accomplish strategic goals (i.e. go on adventures) that are expected to materially affect the situation or to prevent the opposing forces from doing the same. Depending on the game system in use, war involvement suits low to mid-level groups best. High level groups can avoid the setting, engage on their own terms, and simply win against masses of low level opponents. High level groups need to be distracted by/focused on high-level threats like an opposing group of like heroes or fell being performing the same function. [/QUOTE]
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WAR! huh! what is it good for?
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