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General Tabletop Discussion
*Pathfinder & Starfinder
War(locks), what is it good for?
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<blockquote data-quote="Stalker0" data-source="post: 3439929" data-attributes="member: 5889"><p>To make a warlock fun, you need to be really creative in your descriptions and your tactics. Eldritch Blast every round is boring until you start making it interesting:</p><p></p><p>"I summon the stinging sand of Elmadagra"</p><p>"I call forth the ruby beam of Rormanda!!"</p><p>"I rip the skies open, and let loose the rains of Ragamand!!"</p><p></p><p>Further you need to very careful in your invocation picks, and make full use of them. Invis at will can make you the ultimate scout, and you can always start every fight invisible, etc. Also, as mentioned above, use magic device if the key to flexibility for you. Work on getting high level scrolls and wands and such. Heck, you can start casting higher level spells than the accompaning wizard if you focus on UMD and get some high level scrolls.</p><p></p><p>Further, I don't recommend warlocks at high levels (15+). There at will abilities don't look so hot when the wizard can cast 20+ spells per day, and does twice as much damage per shot.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 3439929, member: 5889"] To make a warlock fun, you need to be really creative in your descriptions and your tactics. Eldritch Blast every round is boring until you start making it interesting: "I summon the stinging sand of Elmadagra" "I call forth the ruby beam of Rormanda!!" "I rip the skies open, and let loose the rains of Ragamand!!" Further you need to very careful in your invocation picks, and make full use of them. Invis at will can make you the ultimate scout, and you can always start every fight invisible, etc. Also, as mentioned above, use magic device if the key to flexibility for you. Work on getting high level scrolls and wands and such. Heck, you can start casting higher level spells than the accompaning wizard if you focus on UMD and get some high level scrolls. Further, I don't recommend warlocks at high levels (15+). There at will abilities don't look so hot when the wizard can cast 20+ spells per day, and does twice as much damage per shot. [/QUOTE]
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War(locks), what is it good for?
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