Whizbang Dustyboots
Gnometown Hero
Yeah, before they put up the list of possible classes, I wrote that I thought they should bring in the rest of the Warcraft III heroes as classes and not to bring in the retail ones.
I am horrified that someone inside Blizzard might think that death knights (without Arthas), monks (without Pandaria) or demon hunters (without Illidan) are somehow a good idea. Retail is right there, people. Go play it if you want a demon hunter.
If Warcraft Forever is a good idea (and I go back and forth on it), it needs to have its own identity and do its own thing. Adding new vanilla-style dungeons is a great idea and seems like the perfect way for them to go. Shoehorning in retail stuff because they can't commit to the bit feels like they don't really have a vision for where to go with this, and given that millions of dollars, maybe tens of millions of dollars, are involved here, that's a huge red flag.
The tinker class -- a Warcraft III hero -- has been kicked around for a while, but the implementation they describe in the survey is great and it's easy to see how it'd work. (I do think it'd be odd to have without playable goblins, but they're a pretty obvious new race to include, maybe even as a neutral race that can join either the Horde or Alliance.) The necromancer is also a great one, straight from Warcraft III lore and with an obvious starting point in Warcraft Forever's version of the Plaguelands.
Bards, as much as I love them generally, don't really seem to fit in Azeroth, where I don't think we've seen a single NPC playing music ever. It took until the Shadowlands for players to get playable musical instruments, and that's just among the Night Fae.
Similarly, their version of the witch seems pretty cool, minus them wearing leather armor and wielding a short sword, which feels like someone looking at a spreadsheet and saying "we need more spellcasters in leather," but they're not an archetype we've ever seen in Azeroth outside of Drustvar and, there, they were mostly people possessed by Drust spirits.
I am horrified that someone inside Blizzard might think that death knights (without Arthas), monks (without Pandaria) or demon hunters (without Illidan) are somehow a good idea. Retail is right there, people. Go play it if you want a demon hunter.
If Warcraft Forever is a good idea (and I go back and forth on it), it needs to have its own identity and do its own thing. Adding new vanilla-style dungeons is a great idea and seems like the perfect way for them to go. Shoehorning in retail stuff because they can't commit to the bit feels like they don't really have a vision for where to go with this, and given that millions of dollars, maybe tens of millions of dollars, are involved here, that's a huge red flag.
The tinker class -- a Warcraft III hero -- has been kicked around for a while, but the implementation they describe in the survey is great and it's easy to see how it'd work. (I do think it'd be odd to have without playable goblins, but they're a pretty obvious new race to include, maybe even as a neutral race that can join either the Horde or Alliance.) The necromancer is also a great one, straight from Warcraft III lore and with an obvious starting point in Warcraft Forever's version of the Plaguelands.
Bards, as much as I love them generally, don't really seem to fit in Azeroth, where I don't think we've seen a single NPC playing music ever. It took until the Shadowlands for players to get playable musical instruments, and that's just among the Night Fae.
Similarly, their version of the witch seems pretty cool, minus them wearing leather armor and wielding a short sword, which feels like someone looking at a spreadsheet and saying "we need more spellcasters in leather," but they're not an archetype we've ever seen in Azeroth outside of Drustvar and, there, they were mostly people possessed by Drust spirits.







