After my little Orcmul forum disaster I've decided to try focusing on characters that are a bit less prone to venom.
To this end I'm curious about what gamerule changes would be facillitated by the "Warforged Replicant".
For those unfamiliar many moons ago this guy made this movie about this guy chasing these people that may or may not have been like him who may or may not have been an actual person.
Think: Robots that are virtually indistinguishable from humans to the point that sometimes they themselves aren't entirely aware they are robots.
The big problem with a Warforged Replicant is appearance. If you had the capability you could easily make a crazy hot Replicant:
Rather than:
This of course causes issues with Charisma. Although Charisma may be part and parcel of a characters force of personality... force of personality could concievably be programmed into the replicant... but physical appearance is also part of Charisma.
Then there also comes the issue of "Living Tissue". Although the majority of the creature is metal and wood, no small portion of it will be effectively an organic mass of Flesh... however this Flesh isn't the creature itself... think of it more like you and I would hair. You can chop it off and we'll grow it back, but we won't die as the result of a trip to the hairdresser.
Here is what I'm proposing.
Replicant Body [Warforged]
At the cost of durability, your body has been crafted to appear as though you are an attractive human male or female. You choose your gender upon adopting this feat. Although you appear as the adopted gender you are not bound to act as that gender and you are sterile.
Prerequisite: Warforged.
Benefit: Your armor bonus is reduced by -2, you reduce your Constitution bonus by -2 and you gain +4 Charisma. You are not considered to be wearing Composite Plating as normal for Warforged and thus may wear armor as normal for Humanoid creatures, though you still require the necessary feat to be proficient in its use.
Special: Upon taking this feat you may freely designate your form’s minor physical qualities (such as hair color, hair texture, and skin color) even outside the normal ranges for a creature of that kind. The new form’s height and weight are also under your control, but they must fall within the norms for the new form’s kind.
Although you may make adjustments to your forms minor physical qualities at a later time, your height and weight are permanent.
Replicants that attempt to pass as as humans receive a +10 bonus to disguise checks towards this end, or +20 if they are unaware they themselves are Replicants. You must choose whether your character is aware of their Replicant nature upon adopting this feat. Unaware Replicants may later discover they are indeed Replicants, reducing their disguise bonus to +10
You may still use Warforged Components but doing so incurs a -5 Penalty per Component to the Replicants ability to disguise themselves as human. Replicants that are unaware they are Replicants believe they are human and so never attempt to make use of Warforged Components.
You may only select this feat as a 1st level character.
Gain:
+4 Charisma (A total +2 vs. a Human)
Ability to use armor
No Arcane Spell Failure Chance
Lose:
Feat slot
Inherent Light Armor
+2 Armor bonus to AC
+2 bonus to Constitution
To this end I'm curious about what gamerule changes would be facillitated by the "Warforged Replicant".
For those unfamiliar many moons ago this guy made this movie about this guy chasing these people that may or may not have been like him who may or may not have been an actual person.
Think: Robots that are virtually indistinguishable from humans to the point that sometimes they themselves aren't entirely aware they are robots.
The big problem with a Warforged Replicant is appearance. If you had the capability you could easily make a crazy hot Replicant:

Rather than:

This of course causes issues with Charisma. Although Charisma may be part and parcel of a characters force of personality... force of personality could concievably be programmed into the replicant... but physical appearance is also part of Charisma.
Then there also comes the issue of "Living Tissue". Although the majority of the creature is metal and wood, no small portion of it will be effectively an organic mass of Flesh... however this Flesh isn't the creature itself... think of it more like you and I would hair. You can chop it off and we'll grow it back, but we won't die as the result of a trip to the hairdresser.
Here is what I'm proposing.
Replicant Body [Warforged]
At the cost of durability, your body has been crafted to appear as though you are an attractive human male or female. You choose your gender upon adopting this feat. Although you appear as the adopted gender you are not bound to act as that gender and you are sterile.
Prerequisite: Warforged.
Benefit: Your armor bonus is reduced by -2, you reduce your Constitution bonus by -2 and you gain +4 Charisma. You are not considered to be wearing Composite Plating as normal for Warforged and thus may wear armor as normal for Humanoid creatures, though you still require the necessary feat to be proficient in its use.
Special: Upon taking this feat you may freely designate your form’s minor physical qualities (such as hair color, hair texture, and skin color) even outside the normal ranges for a creature of that kind. The new form’s height and weight are also under your control, but they must fall within the norms for the new form’s kind.
Although you may make adjustments to your forms minor physical qualities at a later time, your height and weight are permanent.
Replicants that attempt to pass as as humans receive a +10 bonus to disguise checks towards this end, or +20 if they are unaware they themselves are Replicants. You must choose whether your character is aware of their Replicant nature upon adopting this feat. Unaware Replicants may later discover they are indeed Replicants, reducing their disguise bonus to +10
You may still use Warforged Components but doing so incurs a -5 Penalty per Component to the Replicants ability to disguise themselves as human. Replicants that are unaware they are Replicants believe they are human and so never attempt to make use of Warforged Components.
You may only select this feat as a 1st level character.
Gain:
+4 Charisma (A total +2 vs. a Human)
Ability to use armor
No Arcane Spell Failure Chance
Lose:
Feat slot
Inherent Light Armor
+2 Armor bonus to AC
+2 bonus to Constitution
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