jdrakeh
Front Range Warlock
Some miniature wargames are just that, but others closely border the edge of roleplaying proper, much as the original Dungeons & Dragons rules did. These games interest me and, lately, I've actually been eyeballing one of them (Warlord by Reaper Miniatures) for potential use as a rules light RPG in the vein of OD&D (and I do mean Original D&D, not the subsequent Basic D&D).
The Warlord rule book contains several basic templates for broad heroic archetypes (e.g., Hero, Cleric, and Mage), as well as several sub-types (Ranger, High Priest, Warlock, etc). Additionally, it contains basic rules for melee and ranged combat, casting divine and arcane magic, performing stunts (most of which are non-combat actions such as climbing, tightrope walking, etc), and a slew of special abilities.
Has anybody else ever used Warlord (or any other wargame) in this capacity? That is, have you ever picked up a wargame and utilized it as a basic, retro-style, RPG? I think it's probably more sane than it sounds (after, all GURPS, D&D, and many other early RPGs started off as wargame rules with some options for model individualization tacked on), but I need some reassurance
The Warlord rule book contains several basic templates for broad heroic archetypes (e.g., Hero, Cleric, and Mage), as well as several sub-types (Ranger, High Priest, Warlock, etc). Additionally, it contains basic rules for melee and ranged combat, casting divine and arcane magic, performing stunts (most of which are non-combat actions such as climbing, tightrope walking, etc), and a slew of special abilities.
Has anybody else ever used Warlord (or any other wargame) in this capacity? That is, have you ever picked up a wargame and utilized it as a basic, retro-style, RPG? I think it's probably more sane than it sounds (after, all GURPS, D&D, and many other early RPGs started off as wargame rules with some options for model individualization tacked on), but I need some reassurance