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General Tabletop Discussion
*Pathfinder & Starfinder
Warlord Player's job is to tell other players what to do??
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<blockquote data-quote="bramadan" data-source="post: 4111198" data-attributes="member: 1064"><p>Disclosure: I think that the Warlord is the best thing since 10' pole and intend to play one as soon as game is out.</p><p></p><p>That aside, I really don't see what is the problem here. </p><p>If the problem is purely mechanical then I don't see the difference between the warlock and any other class that can affect other PCs in combat (Cleric comes to mind immediately but also Mage and since Flanking pretty much every other class). </p><p></p><p>If you think that the current PC classes are based on "independence" of the PCs then try playing a Cleric for a session or two and see how "independent" you are. I claim that any constraint on the movement of the other PCs due to Warlord abilities will be absolutely negligible compared with current constraints due to clerical healing or Mages AoE spells. </p><p></p><p>If your issue is with militaristic flavor of the class then you have a perfect solution - play in a group without a warlock. Currently every DnD party is a sort of religious outfit (at least to the extent to which parties with a warlock would be militaristic) seeing as the very lives of the characters depend on day-to-day basis on the services of their cleric's (or Paladin's) deity. This can be played up in RP or not (everyone knows the "annoying cleric syndrome") but fact remains that in character PCs better be fairly pious folks or the god/DM fairly forgiving one.</p><p></p><p>Seeing as the adventuring priests are much more rare fantasy trope (previous editions of DnD notwithstanding) then the adventuring soldiers/mercenaries fact that the 4ed gives you a choice and option between the two is in my opinion a great step forward in terms of narativist freedom in DnD.</p></blockquote><p></p>
[QUOTE="bramadan, post: 4111198, member: 1064"] Disclosure: I think that the Warlord is the best thing since 10' pole and intend to play one as soon as game is out. That aside, I really don't see what is the problem here. If the problem is purely mechanical then I don't see the difference between the warlock and any other class that can affect other PCs in combat (Cleric comes to mind immediately but also Mage and since Flanking pretty much every other class). If you think that the current PC classes are based on "independence" of the PCs then try playing a Cleric for a session or two and see how "independent" you are. I claim that any constraint on the movement of the other PCs due to Warlord abilities will be absolutely negligible compared with current constraints due to clerical healing or Mages AoE spells. If your issue is with militaristic flavor of the class then you have a perfect solution - play in a group without a warlock. Currently every DnD party is a sort of religious outfit (at least to the extent to which parties with a warlock would be militaristic) seeing as the very lives of the characters depend on day-to-day basis on the services of their cleric's (or Paladin's) deity. This can be played up in RP or not (everyone knows the "annoying cleric syndrome") but fact remains that in character PCs better be fairly pious folks or the god/DM fairly forgiving one. Seeing as the adventuring priests are much more rare fantasy trope (previous editions of DnD notwithstanding) then the adventuring soldiers/mercenaries fact that the 4ed gives you a choice and option between the two is in my opinion a great step forward in terms of narativist freedom in DnD. [/QUOTE]
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Warlord Player's job is to tell other players what to do??
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