Water World

Corlon

First Post
I'm going to run a pnp game that's kind of like water world, except there is land, if only a few closely guarded nations.

This means aside from being in ports for trading and stuff, the characters are pretty much going to be on the open seas, and I'm going to use a lot of the rules from the seafarerer's handbook.

In the handbook, it has an aquatic template that in an underwater campaign, it would give dms more monsters (just make normal monsters aquatic) without really making their CRs any bigger, but some of the characters have asked about being aquatic humans and things like that.
Because of the highly-water-but-mostly-on-boats type of my campaign, I was wondering about ECLs, as I've never really been good at assigning them.
The template also leaves a bunch of room for change (just breathe water, breathe air and water, 100-150% swim speed, etc.)

I'm wondering if anyone has ideas on adding this template to my campaign to make aquatic creatures +1 or +2 ECL.

An argument I've thought of is that aquatic creatures get a bunch of land penalties, but the shorewalker feat pretty much negates this, and I don't think gettting breathe water, always take ten, +8 to swim checks, an other stuff is worth just one feat.

any ideas?

Apart from that, I was wondering how people make submarines because the book has a ship special quality that allows ships to withstand a lot of pressure, and it has a prerequisite of being a submarine. The book doesn't say any special rules for submarines that I've seen. Does anyone have any, already written or homemade??
 
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thanks, wow that is big... But it pretty much somes up the type of campaign I was trying to run :D just a bit different.

I'm just really wondering about those two things...cause they're just one of those things I have to have answered.
 


ecl +1 for what though, max everything

cause it says 100-150%
+4-8 on swim checks
breathing just water or water and air...
 



Pressure?? In the great under-deep??? Unheard of! How many characters have croaked due to the bends? I would hazard a guess at....zero.
I would treat the deep seas the same as the shallow, only you need a light source. I am working on getting an island theme together myself, but without focusing on the underwater adventures/critters so much. I plan to take a bunch from the old old gazeteer that featured the island settings (Minrothad Guilds?) and use it for most of the trading and privateering background. I tried to do it before but felt very ill equiped without thinking it through, and it sounds like you have a great start.
 


hmm, so the ECL sounds okay,

but up for debate, should subs cost more, if so, how much?
Should they have to be made of metal?
The only sub we have to go off of is the iron whale, and that's only if you have the SFH...

And I just have to ask Marauder...what are you talking about?

If you're talking about pressure rules, light rules, etc. there are already those.
 

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