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[waxing philosophical] senseless violence
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<blockquote data-quote="Turanil" data-source="post: 1873225" data-attributes="member: 9646"><p>Senseless violence and pacifist campaign are two extremes. Why choose one over the other? For one thing, wanton murder is totally unrealistic, while a pacifist game doesn't work well with D&D. But you can make a campaign where fight is common, but don't necessarily end in death.</p><p></p><p>- Knight Tournaments: non-lethal damage only, so plenty of combat, no deaths.</p><p></p><p>- Medieval Battlefields: in the medieval era in Europe, combatants strived for capturing noble knights alive (in order to ransom them), rather than killing wantonly. Even if the battlefield was a grisly death field.</p><p></p><p>- Bandits and brigands could be violent, they would rather scare people (thus beating them, so plenty of combat) than kill them. Otherwise, if they kill everybody, from whom they are going to live off?</p><p></p><p>- Foes should surrender or try to flee, rather than fight to the death. Likewise, PCs who surrender should be left alive, even if they end as slaves or prisoners.</p><p></p><p>etc.</p></blockquote><p></p>
[QUOTE="Turanil, post: 1873225, member: 9646"] Senseless violence and pacifist campaign are two extremes. Why choose one over the other? For one thing, wanton murder is totally unrealistic, while a pacifist game doesn't work well with D&D. But you can make a campaign where fight is common, but don't necessarily end in death. - Knight Tournaments: non-lethal damage only, so plenty of combat, no deaths. - Medieval Battlefields: in the medieval era in Europe, combatants strived for capturing noble knights alive (in order to ransom them), rather than killing wantonly. Even if the battlefield was a grisly death field. - Bandits and brigands could be violent, they would rather scare people (thus beating them, so plenty of combat) than kill them. Otherwise, if they kill everybody, from whom they are going to live off? - Foes should surrender or try to flee, rather than fight to the death. Likewise, PCs who surrender should be left alive, even if they end as slaves or prisoners. etc. [/QUOTE]
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[waxing philosophical] senseless violence
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