Three or so years ago I stopped playing D&D with people I met on the interweb, I was fed up of players having too many other commitments (I realised even at the time that this was fairly unreasonable of me), of not knowing who was going to be in game each coming session- no matter how many e-mails etc. got sent and promises made. I gave up on Fantasy Grounds and… well, that was that.
Or so I thought.
Then, maybe six months later I bumped in to a friend (Pete) I used to DM back in the day, he introduced me to another friend of his (Rob) that I had met maybe once before- another gamer. We talked about D&D a lot, and the fact that we had no-one to play with, maybe we could get a little game going with just the three of us.
Then a strange thing happened, Rob’s wife Sandy played a couple of one-off scenarios with us, and she liked it. She liked it so much that she persuaded Jackie, Pete’s partner to give it a go.
That was thirty months ago- we’ve played 98 sessions of D&D since then (as of 21st Nov 2018), it’s like… it’s like… well, not all of my dreams have come true but D&D-wise I’m sorted, and sated.
It helps of course that my gaming friends, like me, are also rated mature, we’re not yet fogies (not quite), but we’re all in our late 40s or early 50s. We have a bit more time to spare- I’ll be semi-retired in the New Year (Woo hoo!)
So, this is a story hour of sorts- less of an in-game narrative, more of a DMs PoV of events- which, fingers-crossed, may make it easier to sustain, to keep on posting. It also helps that a lot of the games I am going to be talking about here have obviously already played out.
I’m posting this stuff here because I love ENWorld and although I am more of a lurker in the shadows here these days, I do want to contribute- I have something to say.
I’m not sure what you (the reader) are going to get out of these posts, although if you are DMing the modules we’re playing then hopefully there’ll be plenty of ideas that you can steal, or else things you should avoid (when things go bad). At the very least anyone reading this will hopefully get some ideas about how to construct a pathway through these adventures, particularly if you are new to the DMing malarkey.
Obviously if you’ve already DMed these modules then this narrative may serve to remind you of those heady times, and make you chuckle or wince a little as this DM falls in to the same traps that you did on your journey.
I’m not an expert (by any stretch of the imagination) but I’m fairly certain that after 30+ years of DMing I can, with the help of a handful of good players, make an adventure come alive- make it a fun experience for all concerned.
But don’t take my word for it, read on- and judge for yourself.
Last bit, I’m a lecturer by trade so forgive me if I sound like I am trying to teach some of the time- it’s a perennial problem, it’s not meant to be patronising, just points to consider for experienced and neophyte DMs alike.
Obviously there are going to be spoilers, but that’s not the real problem- asides, that’s going to be the issue, I may go off on one as and when the mood takes me. Forgive me.