Well, I think you’ve hit a nail on the head there. Brennan was brought up and some other AP stuff as well, and generally in those using D&D they’re playing (outside of combat at least) mainly on vibes (BLM has said that’s basically how he GMs to tell a story). You can do that with any system, and D&D doesn’t do much to support that sort of thing - plus you have the divide over to a tactical combat system that may not suit the story or dramatic moment (cf: @Retreater ’s frequent TPK issues).
Other games are built explicitly to support storytelling first.
Other games are built explicitly to support storytelling first.






