That seems quite different from worldbuilding with an eye towards verisimilitude.
Your uninformed opinion means what, to me, exactly?
That seems quite different from worldbuilding with an eye towards verisimilitude.
Adversaries explicitly do not have the Armor mechanic
That is pretty much always what I'm after, thank you.it represents whatever happened in game / the players decided the die roll to mean. It does not simulate something specific if that is what you are after
If I'm off-base, perhaps you can explain. Or at least be a little less dismissive of an honest thought.Your uninformed opinion means what, to me, exactly?
You roleplay emotions if you want to keep it simulative.
Fair enough. In My Opinion, you roleplay emotions if you want to keep it simulative.Speak for yourself, not for others, please.
The question was not posed to be specifically about non-players, so I included the IF it had armor...
It was literally a discussion about players doing tag teams against enemies vs normal attacks.The question was not posed to be specifically about non-players, so I included the IF it had armor...
If I'm off-base, perhaps you can explain.
Or at least be a little less dismissive of an honest thought.
It was literally a discussion about players doing tag teams against enemies vs normal attacks.
All attacks that land do at least 1 damage by default no?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.