Weapons with the (insert element type) Burst ability

Jarval

Explorer
Do magic weapons with the any of the Burst special abilities also act as the non-burst version of its element? For example, does a Flaming Burst weapon also act as a Flaming weapon? If so, do Thundering weapons have any non-critical effect?
 

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Jarval said:
Do magic weapons with the any of the Burst special abilities also act as the non-burst version of its element? For example, does a Flaming Burst weapon also act as a Flaming weapon? If so, do Thundering weapons have any non-critical effect?

Yes, Yes, No. Which makes Thundering extremely overpriced.
 



Thundering is overpriced for the damage, maybe, but remember that 1d8 Sonic damage is usually better than 1d10 Fire damage thanks to resistances. And, Thundering is the only burst ability to have a secondary effect (Deafened permanently unless you make a Fort DC 14 save), which I'd say makes up pretty well for a 1d6 drop in damage.
 

Spatzimaus said:
Thundering is overpriced for the damage, maybe, but remember that 1d8 Sonic damage is usually better than 1d10 Fire damage thanks to resistances. And, Thundering is the only burst ability to have a secondary effect (Deafened permanently unless you make a Fort DC 14 save), which I'd say makes up pretty well for a 1d6 drop in damage.
I don't buy the fake hiarachery of elemental damage types. There are five energy types. Not "Three common types and two rare types". Universal energy spells like protection from ellements don't make any distinction, nor do the damage die cap guidelines.

The deffening I can buy, mabye. Though it's a failry weak effect, it is perminent, which is nice. Though I think making thundering weapons deal 1d4 eletric damage on a normal hit would work best. It should really be mabye +1.5 levels as is, but the system dosn't support that, so better to round up, I suppose.
 
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kreynolds said:
Jarval. You can also find this info in the DMG errata if you have need.

This board continually surprises me, because I have just now discovered that my group and I have been playing this ability all wrong for the past three years!!!

We were all thinking that it ONLY did the critical damage, and correspondingly dropped its "plus" equivalent! We were playing it practically right, yet technically wrong the whole time!

wellwaddayaknow!
 

In Magic of Faerun there is an ability "Screaming", which adds +1d6 sonic damage.

Simple enough -- make Thunderign weapons also function as Screaming weapons. *poof* problem solved.

MoF also has an acid-base pair -- Corrosive and Acid Burst, IIRC.

Really, several of the weapon enhancements in MoF should have been core. "Impact" (for blunt weapons what keen is for slashing and piercing weapons), for example.
 

Thanks for the answers everyone :) I think I'll house-rule in the 1d6 sonic damage for Thundering. Maybe a few of the weapon enhancements in MoF will make it into the 3.5 core rules?

Just one more question. Does a burst weapon, on a critical, deal 1d6 + 1d10 points of its element's damage, or just 1d10? I'm guessing 1d6 + 1d10, but I'm not sure.
 


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