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Community
General Tabletop Discussion
*Pathfinder & Starfinder
We've seen Armor as DR - anybody do Weapons as Attack Bonus?
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<blockquote data-quote="ValhallaGH" data-source="post: 3312698" data-attributes="member: 41187"><p>While I am also confused about what the question is, I think I should probably point out a few of the assumed disconnects of the AC/HP system.</p><p></p><p>Attack rolls, even critical hits, have little to do with the effectiveness of a given attack. Beyond providing an opportunity to deal damage, attack rolls are pretty meaningless in D&D and it's children.</p><p>The effectiveness of all attacks is summarized in their damage rolls and how that damage relates to the target's hp. Against some targets, 15 damage is a devastating and nearly fatal amount of damage; against other targets, 15 damage won't even break the skin.</p><p></p><p>If I'm interpreting correctly, you're asking if anyone has removed damage rolls entirely by folding the weapon in as a bonus to the attack.</p><p>If that's your question then the answer is yes: White Wolf. </p><p>The World of Darkness has used such a mechanic for a very long time; weapons give bonus dice on attack rolls (in addition to the dice pool granted by skills and traits). Similarly, armor and defense ratings remove dice from your attacker's pool. Each success on the attack translates into another point of damage to the target; no human can have more than 11 health and high powered attackers will have as much as 16 dice in their pools, allowing anyone to kill anyone with a (single) successful enough attack.</p><p>How this could possibly be translated to d20 is beyond me. The closest I can envision is a Toughness Save ala Blue Rose/True20/Mutants and Masterminds. That has an attack roll followed by a defender's toughness save against the damage dealt.</p><p></p><p>If I'm not interpreting correctly then clarity is greatly appreciated.</p></blockquote><p></p>
[QUOTE="ValhallaGH, post: 3312698, member: 41187"] While I am also confused about what the question is, I think I should probably point out a few of the assumed disconnects of the AC/HP system. Attack rolls, even critical hits, have little to do with the effectiveness of a given attack. Beyond providing an opportunity to deal damage, attack rolls are pretty meaningless in D&D and it's children. The effectiveness of all attacks is summarized in their damage rolls and how that damage relates to the target's hp. Against some targets, 15 damage is a devastating and nearly fatal amount of damage; against other targets, 15 damage won't even break the skin. If I'm interpreting correctly, you're asking if anyone has removed damage rolls entirely by folding the weapon in as a bonus to the attack. If that's your question then the answer is yes: White Wolf. The World of Darkness has used such a mechanic for a very long time; weapons give bonus dice on attack rolls (in addition to the dice pool granted by skills and traits). Similarly, armor and defense ratings remove dice from your attacker's pool. Each success on the attack translates into another point of damage to the target; no human can have more than 11 health and high powered attackers will have as much as 16 dice in their pools, allowing anyone to kill anyone with a (single) successful enough attack. How this could possibly be translated to d20 is beyond me. The closest I can envision is a Toughness Save ala Blue Rose/True20/Mutants and Masterminds. That has an attack roll followed by a defender's toughness save against the damage dealt. If I'm not interpreting correctly then clarity is greatly appreciated. [/QUOTE]
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Community
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We've seen Armor as DR - anybody do Weapons as Attack Bonus?
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