D&D 5E (2024) What 2014 settings should get a new 2024 release & what should it get?

in the abstract maybe, but if one player in your party wants to be one, does that make a difference? If so, how?
Of course it doesn't, that would be totally fine unless the group collectively decided to go for a specific feel. But my point wasn't really about one person doing it, rather having a group that is substantially or wholly made up of races from the margins of the game world. While there is merit to saying "These people are outcasts just like adventurers are usually outcasts" that only takes me so far in believability. (<- That may not be the best word seeing as we are playing a fantasy game, but I think you get my point.)

Aarakocra and Kenku were in 1e, so apparently they have a place in GH. You not seeing Dragonborn fitting is pretty myopic.


Because, perhaps, one likes the setting but doesn't think it needs to be trapped in amber?
I wouldn't call that myopic. I genuinely didn't know about that content.

Yes, others have stated that exact sentiment as well and I don't have a problem with that.
 

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I'd be up for a full Strixhaven. I was years into my own magical school game when it came out. What I got didn't really look like enough to play a campaign by itself without home brewing a lot more. The setting was in line with 5.x gonzo weird magic with all the flavors. Still, there didn't seem to be quite enough of a setting to act as the setting it wanted to be, and not enough adventures to play through school to any range of levels. That style worked better for Radiant Crystal, but I'd rather see a full setting development.
 



I wouldn't call that myopic. I genuinely didn't know about that content.
It's hardly surprising, given that it was long before the internet age, so there wasn't really much awareness about what was going on beyond our local tables. Dragon was very hard to come by in the UK, and White Dwarf was often very out of date by the time I got to read it. And there really wasn't any other sources for RPG news. It's easy to say with hindsight that the past wasn't really how you remember it. That is often the case with any history.
 

Adventurers always tend to be outliers, but I do agree that the "Moss Eisley Cantina" Gang can be jarring. I ask my group when playing to try to limit to one person playing an off-beat race not from the PHB. It doesn't always happen, but it does tend to keep things from going too far astray.
My preference has always been that unless a player has a burning desire to play a specific species, they should play a human. Funnily enough, that has never caught on with any group I've been with, some of whom have seemed positively determined to play anything but a human, no matter how badly that jars with the setting - to the extent that on more than one occasion I've had to outright ignore the PCs' species for the campaign to work at all.

But that's all my preference for the games I run.

For the published settings, I really wish WotC (and TSR before them) had taken the view that most settings would replace the core species with any local ones - so Eberron would feature Humans, Warforged, Shifters, etc, but in general not include Elves, Dwarves, etc. Players could still make use of those species (since it's easy enough to incorporate people from "over there"), but they'd be deemphasized. That would have helped with differentiating the settings one from another.

Instead, they have largely gone for the "everything from D&D fits here" for all settings, which I think is a shame.
 

In my opinion, the only settings from 2014 that needed updating have been updated. I wouldn’t mind seeing more of FR, Eberron and Ravenloft mind. But we don’t need the endless stream of low quality settings revisited. We could do with some more adventures though.

If I have to pick something, it would be expanding the worlds visited in Radiant Citadel.

Honestly that leaves out the 2014 settings that got the worst campaign books. For setting lore DL, PS, and SJ were all aweful. That being said Darksun is certainly the next setting were getting, I'm certain of it.
 

For setting lore DL, PS, and SJ were all aweful.
So were SCAG, Stryxhaven and Theros. The only ones that were good were Eberron and Wildemount. (plus some of the adventures had good setting stuff).

But yeah, pretty obvious Dark Sun is next. And for good reason - it covers ground that current settings do not.
 
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I don't imagine a Dark Sun 5.5 without a previous UA article to playtest the PC species.

Each D&D setting needs its minimal level of "brand power".

I wonder how would be Mystara if this was licenced to Capcom to be give a touch of JRPG style.

Maybe after the even of Magic: the Gathering about the reality facture there is some future surprised linked to D&D multiverse. Why? Because M:tG would earn more brand power if the planes were more useful for D&D players.
 

Spelljammer should get another pass. Drop the Light of Xaryxis adventure from the equation and use those extra pages to give a real setting and some ship combat rules.

Also bring back some of the more interesting stuff from 2E like the elvish and orcish bioweapons.
 

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