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What 4E is to me - my opinion - no you don't care! ;)
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<blockquote data-quote="satori01" data-source="post: 4312461" data-attributes="member: 7859"><p>4E seems like the thou shalt edition to me.</p><p></p><p>The D&D gods say: Thou shalt play only good characters</p><p></p><p>The D&D gods say: Thou shalt only be able to use thy magic items a limited number of </p><p> times a day, in a decision that while it may be balanced mechanically kills a more emotional sense of magic, and hurts those people that like a lot of little less powerful, but more quirky magic items.</p><p></p><p>The D&D gods say: Thou shalt forget spells....spells are no more. The long tradition of designing, or combing source books for unusual powers. The tradition and source of endless inspiration and creativity.....in the history of D&D you could count on the community creating 3 things, in all 3 editions: Monsters, Classes, Spells.</p><p>not anymore, which I find a shame.</p><p></p><p>The D&D gods say: Thou shall accept the clunky, arbitrary, and offputting concept of the milestone. Yes it will encourage people to do "one more room", yes it makes people think in a metagame sense, which actively discourages an aura of fun, and flexibility that action points should encourage.</p><p></p><p>The D&D gods say: yes to exception based design, which can be fine, but in terms of monsters is what lead to the vast hordes of redundant monsters. Flinds were created because people did not feel there was a way to give gnolls special weapons....Lizard Kings were created because someone wanted a more powerful & evil boss lizard man. Both in 3e are completely unnecessary.</p><p></p><p>3E for all the people's complaints about rules lawyers, could really handle any effect you wanted to add. Template, class levels, CR bump up for special ritual, power replacement, Stat alteration...you name it.</p><p></p><p>4e feels very arbitrary.....it is because I say so.....which does not inspire me creatively. Maybe that will change. Perhaps I am too much the Nietzschian, because I do not like " Thou Shalts".</p></blockquote><p></p>
[QUOTE="satori01, post: 4312461, member: 7859"] 4E seems like the thou shalt edition to me. The D&D gods say: Thou shalt play only good characters The D&D gods say: Thou shalt only be able to use thy magic items a limited number of times a day, in a decision that while it may be balanced mechanically kills a more emotional sense of magic, and hurts those people that like a lot of little less powerful, but more quirky magic items. The D&D gods say: Thou shalt forget spells....spells are no more. The long tradition of designing, or combing source books for unusual powers. The tradition and source of endless inspiration and creativity.....in the history of D&D you could count on the community creating 3 things, in all 3 editions: Monsters, Classes, Spells. not anymore, which I find a shame. The D&D gods say: Thou shall accept the clunky, arbitrary, and offputting concept of the milestone. Yes it will encourage people to do "one more room", yes it makes people think in a metagame sense, which actively discourages an aura of fun, and flexibility that action points should encourage. The D&D gods say: yes to exception based design, which can be fine, but in terms of monsters is what lead to the vast hordes of redundant monsters. Flinds were created because people did not feel there was a way to give gnolls special weapons....Lizard Kings were created because someone wanted a more powerful & evil boss lizard man. Both in 3e are completely unnecessary. 3E for all the people's complaints about rules lawyers, could really handle any effect you wanted to add. Template, class levels, CR bump up for special ritual, power replacement, Stat alteration...you name it. 4e feels very arbitrary.....it is because I say so.....which does not inspire me creatively. Maybe that will change. Perhaps I am too much the Nietzschian, because I do not like " Thou Shalts". [/QUOTE]
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