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What are some examples of 'casual gamer' or 'mass market' tabletop RPG products?
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<blockquote data-quote="Cadfan" data-source="post: 5019024" data-attributes="member: 40961"><p>I can't tell if this is one of those "SLIPPERY SLOPE! OH NOES!" posts, or a serious comment. Some of those would <em>possibly </em>qualify, though I'm not sure why Feudal is on the list.</p><p></p><p>Seriously though. Taking Battlestar Galactica as an example, its a game where you have a character with a distinct personality and distinct motivations that are known to you and not to the other players. You interact with the other players over the course of a series of skill challenges, where you don't necessarily want to win the skill challenge, but rather to accomplish your character's objectives. Events over the course of the game can cause your character to grow and change, and even change sides. You create alliances with other characters based on what you each infer about the other's background and motivations. And all of these things happen in an established universe with a rich backstory and lots of setting details.</p><p></p><p>Its an RPG. Its an RPG with a prewritten scenario that's designed to be highly gamist so that you can replay it multiple times. Its an RPG with pregenerated characters with rich backstories and distinct skills. Its an RPG with an established canon which inform your game but from which your game will likely deviate. Its an RPG where the players will likely find themselves speaking in character about half the time, accusing each other of treachery, and plotting with one another.</p><p></p><p>Its just a <em>casual</em> RPG, so its not completely the same as a pen and paper game.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 5019024, member: 40961"] I can't tell if this is one of those "SLIPPERY SLOPE! OH NOES!" posts, or a serious comment. Some of those would [I]possibly [/I]qualify, though I'm not sure why Feudal is on the list. Seriously though. Taking Battlestar Galactica as an example, its a game where you have a character with a distinct personality and distinct motivations that are known to you and not to the other players. You interact with the other players over the course of a series of skill challenges, where you don't necessarily want to win the skill challenge, but rather to accomplish your character's objectives. Events over the course of the game can cause your character to grow and change, and even change sides. You create alliances with other characters based on what you each infer about the other's background and motivations. And all of these things happen in an established universe with a rich backstory and lots of setting details. Its an RPG. Its an RPG with a prewritten scenario that's designed to be highly gamist so that you can replay it multiple times. Its an RPG with pregenerated characters with rich backstories and distinct skills. Its an RPG with an established canon which inform your game but from which your game will likely deviate. Its an RPG where the players will likely find themselves speaking in character about half the time, accusing each other of treachery, and plotting with one another. Its just a [I]casual[/I] RPG, so its not completely the same as a pen and paper game. [/QUOTE]
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Community
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What are some examples of 'casual gamer' or 'mass market' tabletop RPG products?
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