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What are the major challenges facing the RPG industry in the next few years?
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<blockquote data-quote="Derren" data-source="post: 8042433" data-attributes="member: 2518"><p>I don't think a general economic downturn will hurt RPGs much as they are cheap and time intensive. Although it might hurt sales of optional books.</p><p>Corona is a special problem because it prevents you from meeting. And we will see what long term effects this has on VTTs.</p><p></p><p>If VTTs become mainstream it might change how complexity is viewed. When the computer calculates your roll the demand for simplification might go down.</p><p>It would also further increse the share of pdfs compared to print.</p><p></p><p>Imo there will be a downturn for the rpg business and D&D in general. Stranger Things brought the D&D brand back into view and Critical Role also increased the audience a lot. But that will not last forever and eventually D&D will become more niche again.</p><p></p><p>And then there is all the cultural discussions. As recently seen because of current sensitivities, making fantasy settings has become a minefield.</p><p>That will certainly affect newly created rpgs and it will be a though balancing act for existing companies to change just enough to appease the mob but not too much to retain existing fans.</p></blockquote><p></p>
[QUOTE="Derren, post: 8042433, member: 2518"] I don't think a general economic downturn will hurt RPGs much as they are cheap and time intensive. Although it might hurt sales of optional books. Corona is a special problem because it prevents you from meeting. And we will see what long term effects this has on VTTs. If VTTs become mainstream it might change how complexity is viewed. When the computer calculates your roll the demand for simplification might go down. It would also further increse the share of pdfs compared to print. Imo there will be a downturn for the rpg business and D&D in general. Stranger Things brought the D&D brand back into view and Critical Role also increased the audience a lot. But that will not last forever and eventually D&D will become more niche again. And then there is all the cultural discussions. As recently seen because of current sensitivities, making fantasy settings has become a minefield. That will certainly affect newly created rpgs and it will be a though balancing act for existing companies to change just enough to appease the mob but not too much to retain existing fans. [/QUOTE]
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What are the major challenges facing the RPG industry in the next few years?
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