Rant incoming:
I've started Words of Radiance by Sanderson and I am already annoyed by his writing again, just 3 chapters in. I try to accept that I won't be happy with all of it and just try to enjoy the plot - which is enjoyable! But his worldbuilding and writing bothers me so much. The worlds feels so artificial, like a puzzle box for the main characters to solve, like a video game world just statically waiting for interaction.
It was blatant in the first SA-Book, with the Parshendi: the main characters faction fight this multiple-years long fight, half a decade if I remember correctly, against the Parshendi a secretful race of people. They never try to speak with them, they never parley, they never even try to find something out about their enemies (feels really unrealistic about big scale warfare) and than one of the main characters just gets the idea to look closely at one of the dead enemy bodies and suddenly realizes a big secret/revelation and I am just like what? In multiple years no one got the idea to just look at a dead body of the enemy?
The same thing but in smaller happens right at the start of book two: Shallan is on a ship, traveling at the coast, suddenly a rare creature swims next to the boat, but only their outer shell-like body is seen. She wonders how they look under it, but nobody knows! Because no sailor ever killed one, that brings bad luck! So she dives under water and looks at the creature - the sailors even have special masks so she can clearly see underwater. Its not just all sailors for centuries appereantly did a holy oath to never kill one (highly unbelievable), but not just that, no one ever got the idea to just look at them underwater, although they even have diving masks commonly lying around on their ships? And she just does this super easily, just in her dress, she jumps in the water and casually observes this creature that for centuries no one knew what it looks like? This is the most static world-building I have ever witnessed in a novel, its truly just full of NPCs doing nothing until a main character decides to do something.
The world doesnt behave like a world, it behaves like a mystery novel, it exists to be solved. Everything is placed by Sanderson with all the knowledge, it doesn't feel like it existed before the story, his cultures, religions, politics are all over-engineered constructs heavily cohesive and connected to the plot and the magic systems, the characters are all functions to the plot rather than fictional beings, the prose is militantly transparent - only existing to deliver information and move plot - and ironically it is lacking of genuine mystery: Because everything is a puzzle with an answer we know he will deliver at some point in the series. There is nothing in the world that feels irrational, truly strange or unknowable, because you know everything is connected like a tightly designed and engineered machine.
I think this is the difference between a designed world and an imagined world. Sanderson is an exceptional DESIGNER, but the greatest fantasy authors seem like people who actually visited a fantastic place and are reporting back, writing about it. The worlds of Tolkien, Le Guin, G.R.R.Martin (at least in the first ASOIAF novels), Susanna Clarke feel so much more real, lived-in, immersive.
Sorry for this rant, but I think it helps me to clarify my problems with Sanderson, but also help to manage my expectations. I think I can enjoy his book when I just accept it as a pure plot and discovery of mechanics.