Dessert Nomad
Adventurer
When I hear people talk about powergamers pulling super builds from the internet and blowup up games, the impression I have is that they're doing something like the 3e stuff of combining multiple classes (often from different sources) and obscure feats to do something vastly beyond what a 'take a basic idea and build it competently' character can do. My impression from my experience playing 5.0 and 5.5 is that isn't something that really happens in those editions, generally you get your most powerful characters by taking a single class character and putting together things that make sense with each other.
What I'm seeing in the responses matches my experience - most of what people are listing are not what I'd consider 'builds', and especially not overpowered builds put together with powergamer trickery. "High Level Monk" is just a class, "Armorer Artificer" "Twilight Cleric," "Gloomstalker," and "Zealot Barbarian" are just a specific subclass, "Simalacrum" and "Wall of force" are just specific spells, "Sharpshooter" and "Great Weapon Master" are specific feats. None of it is weird synergy combinations that you have to delve deep into the rules for or dig into message boards to spot. Also a lot of the 'blowing things up' seems to be at low levels, where things blow up much more easily, especially in 5.0. I don't really see anything that should give the DM more headaches than things like 5.0 moon druid or VH/CL with a -5/+10 feat. Managing to throw off the balance of low-level games as much as a large portion of ordinary classes and feats that you'd probably pick using 'it sounded pretty good from the name so I took it' do isn't really much of an accomplishment IMO.
What I'm seeing in the responses matches my experience - most of what people are listing are not what I'd consider 'builds', and especially not overpowered builds put together with powergamer trickery. "High Level Monk" is just a class, "Armorer Artificer" "Twilight Cleric," "Gloomstalker," and "Zealot Barbarian" are just a specific subclass, "Simalacrum" and "Wall of force" are just specific spells, "Sharpshooter" and "Great Weapon Master" are specific feats. None of it is weird synergy combinations that you have to delve deep into the rules for or dig into message boards to spot. Also a lot of the 'blowing things up' seems to be at low levels, where things blow up much more easily, especially in 5.0. I don't really see anything that should give the DM more headaches than things like 5.0 moon druid or VH/CL with a -5/+10 feat. Managing to throw off the balance of low-level games as much as a large portion of ordinary classes and feats that you'd probably pick using 'it sounded pretty good from the name so I took it' do isn't really much of an accomplishment IMO.








