Dessert Nomad
Hero
Now. Imagine that, in a party that also has a shepherd druid casting conjure animal (the 5.0) versions. Swarms of nearly unkillable giant owls.
It's not really the single build that can break things, it's party synergy
At the start of the campaign, the GM definitely liked to do waves of moderate encounters across the exploration day in order to wear away hit points and spells; the twilight cleric bubble combined with healing spirit as needed pretty much made slow hit point ablation a non-issue.
I think this reinforces my view that there aren't really overpowered builds in the 5e sphere, in the sense of combining multiple pieces in weird, specific ways to blow up a table. The examples that come up are single options that are significantly stronger than other options, most of which have had errata issued or were significantly changed from 5.0 to 5.5. Original recipe healing spirit on its own is what makes slow hit point ablation a non-issue, when you can use a 2nd level spell slot to heal every party member for 70 damage you have huge out of combat healing at level 3 and essentially unlimited healing once 2nd level slots aren't a big deal (like level 6 or so). And the 5.0 conjure animals spell is just broken, either the DM runs it raw and picks annoying bad animals (not really fun) or you have a huge persistent cloud of little things that soak hits, do damage, and maybe debuff. (shepherd druid does make them better, but 'one subclass using their signature spell that it's obviously designed around' doesn't qualify as what I'm thinking of as a 'build').
I definitely agree that party synergy is much more powerful than assembling 'powergamer builds' in a vacuum, and I'm surprised online stuff about optimization almost never mentions it. Something as simple as 'everyone can sneak well' changes a lot about the campaign and how the party will approach most problems, and something like 'we have a warlock with devil's sight, a wizard who took mostly no-need-to-see spells, a druid who wildshapes for blindsight, a fighter/ranger/paladin with blind fighting, and a rogue with skulker' can really punch above it's weight.






