Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
What class fills the tank role best? Fighter, Barbarian, Cleric or Paladin?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 6701380" data-attributes="member: 996"><p>Really, the aggro thing was just an implementation of how many old-school DMs tended to run things. It was very common to have a fight in a corridor or small room where the fighters in the party formed a de-facto front line or 'wall' or to have monsters attack the 'biggest' or 'most dangerous looking' (ignoring the threat of spellcasting entirely) PC. It was one of those conventions that defied logic, but kept the game playable and more fun than it might otherwise have been. Translating D&D style combats got us aggro formulas for 'AI's. </p><p></p><p>So, yeah, 'tank' or 'meat shield' or whatever was a D&D thing long before MMOs. In 5e, as in classic D&D, the primary implementer of it is not the player choosing to 'tank,' but the DM. That's just how 5e works down to it's most basic resolution. The players decide what to do, the DM decides how it works out for them. So, if you want to 'Tank' and aggressively engage enemies and protect allies, you just do. You shout challenges, charge (move/attack) melee types, position yourself between enemies and allies and generally declare Tanking actions. The DM, if he's a good sport, will have the monsters attack you more often than not.</p><p></p><p>The mechanical support for that is just strong melee offense & conventional defense. High DPR, high AC, high hps. Barbarians work fine, Fighters of any stripe, and Paladins (who can also heal allies, which is a plus). You can get fancy with a Battlemaster fighter (and find yourself wishing you had more Reactions), but it's still up to your DM whether those tricks deliver any real 'aggro.' It's not like 4e where you have strong Role support for Defenders, since 5e eschews the concept of roles, and it's not like 3.5 where you could apply system mastery to create a complicated, but effective, battlefield-control build. This ball is mostly going to be in the DM's court.</p><p></p><p></p><p> Heh, prettymuch, yeah. Depends on the DM, but let's pick on the Paladin is not uncommon. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6701380, member: 996"] Really, the aggro thing was just an implementation of how many old-school DMs tended to run things. It was very common to have a fight in a corridor or small room where the fighters in the party formed a de-facto front line or 'wall' or to have monsters attack the 'biggest' or 'most dangerous looking' (ignoring the threat of spellcasting entirely) PC. It was one of those conventions that defied logic, but kept the game playable and more fun than it might otherwise have been. Translating D&D style combats got us aggro formulas for 'AI's. So, yeah, 'tank' or 'meat shield' or whatever was a D&D thing long before MMOs. In 5e, as in classic D&D, the primary implementer of it is not the player choosing to 'tank,' but the DM. That's just how 5e works down to it's most basic resolution. The players decide what to do, the DM decides how it works out for them. So, if you want to 'Tank' and aggressively engage enemies and protect allies, you just do. You shout challenges, charge (move/attack) melee types, position yourself between enemies and allies and generally declare Tanking actions. The DM, if he's a good sport, will have the monsters attack you more often than not. The mechanical support for that is just strong melee offense & conventional defense. High DPR, high AC, high hps. Barbarians work fine, Fighters of any stripe, and Paladins (who can also heal allies, which is a plus). You can get fancy with a Battlemaster fighter (and find yourself wishing you had more Reactions), but it's still up to your DM whether those tricks deliver any real 'aggro.' It's not like 4e where you have strong Role support for Defenders, since 5e eschews the concept of roles, and it's not like 3.5 where you could apply system mastery to create a complicated, but effective, battlefield-control build. This ball is mostly going to be in the DM's court. Heh, prettymuch, yeah. Depends on the DM, but let's pick on the Paladin is not uncommon. ;) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What class fills the tank role best? Fighter, Barbarian, Cleric or Paladin?
Top