thank you for your hard work Morrus. Pass a good holydays.Kickstarter backers should now have their copies of Issue #0!
I'd kill for a well balanced psionic sysyem that was unique from magic.I’d like a solid psionics rule set. I’d like it thematically similar to the Dark Sun ‘Will and the Way’ but with modern sensibilities and PSPs rather than slots. I’d like a psionicist class with only a few sub classes and none of this multiple psionic versions of other classes nonsense.
And if I was really lucky I’d like a bunch of psionic variant monsters given some LU love.
The Bladechanter synergy feat tree has some of the flavor of the Bladesinger. As for the Spellthief, an archetype or as another synergy feat tree (3 levels of Rogue + 3 levels of Wizard)?Requests from my players are mostly ways to build/port favourite characters they never played enough into 5e. Bladesinger, spellthief (lost way too much in the UA version), forsaker...
I guess I feel the opposite. I really like the new artificer. I don't know if the play test we received was the only one but it felt more like a final pass than a play test so I'd assume they did a smaller one that didn't involve the backers.In future issues, I'd like to see an improved artificer I actually want to play. I gotta say that it was a real downer (compared to all the clear wins in the base rules) and does not inspire confidence in future issues. It felt like the test period was rushed and could have been much improved with more time and if the Gazette is meant to come out every month, I really worry that everything in it is always going to be rushed by virtue of that timeline.
I like the core concept, don't get me wrong. And the archetypes are fine, even if none of them really scream artificer to me (part of the reason I don't want to play one is there aren't any archetypes I like). But the capstone feature is just so bad by comparison to the other classes. The playtest lab they get could've just been an option for them to purchase, but the automaton is pretty much worse than the O5e steel defender and that levels with you starting at level 3. And there are a number of other little things that just don't make sense and were brought up in other threads here and never addressed. Hence why I think if they had taken more time to actually gather feedback, it would've been better. Or maybe they just didn't care, I dunno. Either way, it has me worried for future additions.I guess I feel the opposite. I really like the new artificer. I don't know if the play test we received was the only one but it felt more like a final pass than a play test so I'd assume they did a smaller one that didn't involve the backers.
Or maybe other people had different opinions to you. I know I do.Hence why I think if they had taken more time to actually gather feedback, it would've been better. Or maybe they just didn't care, I dunno.
Yeah I mean not to be snarky and not knowing the full gambit of play testing that took place, it's very possible the feedback they got from the backer sneak peek was positive and more time there would have been superfluous. I'd be hesitant to argue the process is bad just because any single person doesn't like the design.Or maybe other people had different opinions to you. I know I do.
Probably but I also don't think it's fair to judge a class design on it's capstone. 99.9% of the people who use the class will never touch level 20.even those of you who like the artificer can agree there could've been a better capstone
Again a fair criticism for what you want but I'm not sure if it's a bad design for the mechanics. If you don't want an alchemical artificer you can flavor them as mini inventions or tech bombs pretty easily.I was really hoping they'd take inspiration from that and stop trying to lump alchemy in with artifice (as one example) and give them like actual tool wizard things, since that's what the class seems like it's supposed to be
That's also probably true but it didn't mean the class is worse just that it's doing something different. You can, probably with dm permission, just use the battlesmith subclass with the A5E artificer. That design works. I'm going to let one of my players do exactly that.Like the automaton companion is just objectively worse in nearly every way than an equivalent steel defender at level 20
why not? just because most people won't use it doesn't mean it isn't part of the class. that aside, a capstone is part of what's going to encourage people to consider not multiclassing - i'd say the feasibility of multiclassing (or not) is a pretty important thing to consider when making a class.Probably but I also don't think it's fair to judge a class design on it's capstone. 99.9% of the people who use the class will never touch level 20.
i'm not sure. on the playtest thread, pretty much every single person who brought up schematics (including myself) did so to point out that there needed to be a more guaranteed way of getting schematics, since at the moment it was (and now will forever be) essentially DM fiat whether or not you got any more...and the only thing they did to address that was give one field discovery that lets you take a few schematics from a very limited group (common or uncommon potions) that you can take once. i think noodohs has a point here.Or maybe other people had different opinions to you. I know I do.
I'm not saying it isn't part of the class nor is it above scrutiny. I'm saying in terms of the things that make a class well designed, fun to play, and balanced, it is absolutely the last thing on the list for priority. For example, the O5E wizard has one of the most lackluster capstones in the game but no one ever argues that it makes the rest of of the class weak or poorly designed. The opposite is true and it is generally considered the most powerful, most flexible, and fun to play.why not? just because most people won't use it doesn't mean it isn't part of the class.
i guess i see your point, but i wouldn't call the o5e wizard's capstone "one of the most lackluster in the game" primarily because the bard, monk, and sorcerer capstones existI'm not saying it isn't part of the class nor is it above scrutiny. I'm saying in terms of the things that make a class well designed, fun to play, and balanced, it is absolutely the last thing on the list for priority. For example, the O5E wizard has one of the most lackluster capstones in the game but no one ever argues that it makes the rest of of the class weak or poorly designed. The opposite is true and it is generally considered the most powerful, most flexible, and fun to play.
That's fair though the point stands with at least bard from that list as welli guess i see your point, but i wouldn't call the o5e wizard's capstone "one of the most lackluster in the game" primarily because the bard, monk, and sorcerer capstones exist