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What do do about lots of deaths/no shows?
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<blockquote data-quote="PrinceZane" data-source="post: 2402674" data-attributes="member: 24195"><p><strong>Player death issues...</strong></p><p></p><p>As far as solving the player deaths, we went through this as well...</p><p></p><p>Just like any other game, there are going to be certain "levels" you can't beat on the first try. If you could, there wouldn't be a challenge. Our old DM would usually baby the quest around and avoid killing the players and such. I changed this as well.</p><p></p><p>If there is a PK, then they must learn how to allocate resources to afford raise dead/resurrection. Hire a cleric merc for it, get in good with the temple, split the party treasure for an "extra person" (split it 5 ways instead of 4, etc) as a "party stash" to buy raise/res scrolls, identify wands, etc, that all of the party can benefit from. It makes the characters take a little while longer to get sexy, but taking 2 months longer to get sexy is better than getting dead and scratching it.</p><p></p><p>Anyway, what we would do is if there is a player death, they can do 2 options. If they want to res/raise the fallen, good. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> If not however, the char is dead and the party moves on with the quest, or doesn't. I don't let a guy just jump into the quest in the middle or anything. It cuts into the atmosphere of things, etc that throws the entire mood off. The party can either go back to town and drop the quest until later (after they have reason to restart it, usually the villian reattacks town or something). Or there's a TPK and everyone starts new chars, and we start all over again. Sometimes at the start of the new quest (maybe changing a few details so things are predicable). Anything that "fits", just depends on how you want to deal with it...</p></blockquote><p></p>
[QUOTE="PrinceZane, post: 2402674, member: 24195"] [b]Player death issues...[/b] As far as solving the player deaths, we went through this as well... Just like any other game, there are going to be certain "levels" you can't beat on the first try. If you could, there wouldn't be a challenge. Our old DM would usually baby the quest around and avoid killing the players and such. I changed this as well. If there is a PK, then they must learn how to allocate resources to afford raise dead/resurrection. Hire a cleric merc for it, get in good with the temple, split the party treasure for an "extra person" (split it 5 ways instead of 4, etc) as a "party stash" to buy raise/res scrolls, identify wands, etc, that all of the party can benefit from. It makes the characters take a little while longer to get sexy, but taking 2 months longer to get sexy is better than getting dead and scratching it. Anyway, what we would do is if there is a player death, they can do 2 options. If they want to res/raise the fallen, good. :) If not however, the char is dead and the party moves on with the quest, or doesn't. I don't let a guy just jump into the quest in the middle or anything. It cuts into the atmosphere of things, etc that throws the entire mood off. The party can either go back to town and drop the quest until later (after they have reason to restart it, usually the villian reattacks town or something). Or there's a TPK and everyone starts new chars, and we start all over again. Sometimes at the start of the new quest (maybe changing a few details so things are predicable). Anything that "fits", just depends on how you want to deal with it... [/QUOTE]
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