D&D General What do you like about Eberron?

Unrelated tangent: a player wanting to play something unusual for an orc is what got John Wick to write Orkworld, which I enjoy pillaging for ideas. The rpg/sourcebook started because his DM told him 'orcs can't be bards or PCs, they're plot speed bumps'. He got his DM - who was his boss - to agree to let him play an ork bard if he could justify it, and a week later he had a four-thousand word essay on ork culture.
John Wick is the Grant Morrison of the RPG industry -- and not in a good way. Half the time he is brilliant. The other half, no one has any idea of what he is talking about.
 

log in or register to remove this ad

John Wick is the Grant Morrison of the RPG industry -- and not in a good way. Half the time he is brilliant. The other half, no one has any idea of what he is talking about.
I think that's a fair statement. But I'd like to share my personal Gencon John Wick story.

I met him the year Orkworld came out at Gencon. I have a great picture with him, and he offered to give me a DDT on the floor.

Later, I ran into him at the Safe House as he was passing through the crowd and I said hi again. He said, 'Hey, come upstairs and have a drink', so my friend and I went up and met him and his Orkworld artist. We talked about L5R, and I tried to avoid being the typical fanboy and boring him with details about our home L5R rpg campaign but he was very interested in hearing about it, and was a very active listener.

He gave me very good in-character advice - which boiled down to 'You're the only person strong enough to save the Empire.' And with that, he managed to help me find a strong touchstone for my character, which directly altered and improved the campaign once I got back home.

And for that experience, even decades later, I will at least hear him out on his gaming philosophies and keep or discard as needed.
 

Attachments

  • John Wick and I.jpg
    John Wick and I.jpg
    49.8 KB · Views: 25

Recent & Upcoming Releases

Remove ads

Top