Herremann the Wise
First Post
Hi Everyone,
Just wondering what your priorities are when purchasing an adventure module?
A section of our gaming group has decided to collaborate on designing an adventure module and we'd obviously like to provide as high a quality publication as possible. We have our own ideas and concepts on what makes a good module but can anyone give us any advice in terms of presentation and considerations you would expect or demand when purchasing such an adventure. Any ideas, opinions or responses are highly appreciated.
[Edit]
Just another couple of questions I've added from my latest post:
What are some of the things that really annoy you in certain adventure modules?
What new innovations, styles or presentations do you wish writers would put into adventure modules but don't?
[/Edit]
Best Regards
Herremann the Wise
Just wondering what your priorities are when purchasing an adventure module?
A section of our gaming group has decided to collaborate on designing an adventure module and we'd obviously like to provide as high a quality publication as possible. We have our own ideas and concepts on what makes a good module but can anyone give us any advice in terms of presentation and considerations you would expect or demand when purchasing such an adventure. Any ideas, opinions or responses are highly appreciated.
[Edit]
Just another couple of questions I've added from my latest post:
What are some of the things that really annoy you in certain adventure modules?
What new innovations, styles or presentations do you wish writers would put into adventure modules but don't?
[/Edit]
Best Regards
Herremann the Wise
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