I've been sticking to published adventures for my 4E campaign so far until I can get a hang for how to create encounters. After a TPK in the first encounter of last week's adventure, I want to get things back on track with a few interesting encounters that aren't simply pitched battles.
Tell me if these sound fun from a player perspective - or just really annoying.
1) The group is ascending a frozen mountain pass when fierce winds strike. At the beginning of each round, characters must make an easy acrobatics or athletics check or be pulled in the random direction of the wind (set at the beginning of the round). This might pull them off the pass if they fail their save, taking level appropriate falling damage for the perilous category.
A trio of wraiths decide it is the opportune time to strike. Since they are insubstantial, I am ruling they can't be affected by the wind.
2) The party encounters the guardian of the mountain pass. They will have heard legends that he is immortal and unable to be defeated with arms or magic. In game terms, he is a level +2 monster, but he doesn't have hit points. He takes no weapon damage but still can suffer effects and can be forced movement. Thus the group can slow him and run past, push him off the cliff, etc.
The other encounters are with crazed cultists and wolves, so I think they'll be okay.
What do you think of these two?
Tell me if these sound fun from a player perspective - or just really annoying.
1) The group is ascending a frozen mountain pass when fierce winds strike. At the beginning of each round, characters must make an easy acrobatics or athletics check or be pulled in the random direction of the wind (set at the beginning of the round). This might pull them off the pass if they fail their save, taking level appropriate falling damage for the perilous category.
A trio of wraiths decide it is the opportune time to strike. Since they are insubstantial, I am ruling they can't be affected by the wind.
2) The party encounters the guardian of the mountain pass. They will have heard legends that he is immortal and unable to be defeated with arms or magic. In game terms, he is a level +2 monster, but he doesn't have hit points. He takes no weapon damage but still can suffer effects and can be forced movement. Thus the group can slow him and run past, push him off the cliff, etc.
The other encounters are with crazed cultists and wolves, so I think they'll be okay.
What do you think of these two?