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What ever happened to just "playing" the game and telling a great story?
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<blockquote data-quote="shilsen" data-source="post: 3928372" data-attributes="member: 198"><p>In all honesty, it doesn't sound like it. All of your complaints seem to have more to do with the players than the system. </p><p></p><p>Maybe you should visit the Story Hour forum sometime. Lots of us are running 3.xe games and having a grand time and creating fascinating stories all at once. It's not that hard.</p><p></p><p> </p><p></p><p>Maybe it's just your phrasing, but this really makes me leery of your approach. As a DM and a player, I don't want the DM to tell a story and I definitely don't want the players to just let the DM entertain them. I want the DM to create a context where the players get to entertain each other and the DM through the interaction between their choices and the DM's running of the game. And the rules are there to make that possible. The story isn't even the aim of the game, as far as I'm concerned. The story emerges from the game, and there's a big difference between the two.</p><p></p><p>Incidentally, have your players given you the sense that they're not entertained? Or are you assuming that because you're not, they must not be either? There might be a simple difference in taste, in which case, I recommend you play with different players.</p><p></p><p></p><p></p><p>My answer: Just play the game and forget about the story. If you run a game that's enjoyable for both the players and yourself, you'll get some great stories out of it.</p></blockquote><p></p>
[QUOTE="shilsen, post: 3928372, member: 198"] In all honesty, it doesn't sound like it. All of your complaints seem to have more to do with the players than the system. Maybe you should visit the Story Hour forum sometime. Lots of us are running 3.xe games and having a grand time and creating fascinating stories all at once. It's not that hard. Maybe it's just your phrasing, but this really makes me leery of your approach. As a DM and a player, I don't want the DM to tell a story and I definitely don't want the players to just let the DM entertain them. I want the DM to create a context where the players get to entertain each other and the DM through the interaction between their choices and the DM's running of the game. And the rules are there to make that possible. The story isn't even the aim of the game, as far as I'm concerned. The story emerges from the game, and there's a big difference between the two. Incidentally, have your players given you the sense that they're not entertained? Or are you assuming that because you're not, they must not be either? There might be a simple difference in taste, in which case, I recommend you play with different players. My answer: Just play the game and forget about the story. If you run a game that's enjoyable for both the players and yourself, you'll get some great stories out of it. [/QUOTE]
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What ever happened to just "playing" the game and telling a great story?
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